Excerpt: Ah…Boxing; the noble art of battering the crap out of each other legally. Fitting then that no other developer has even attempted releasing a boxing game since EA’s Fight Night franchise boxed its way onto the scene – effectively knocking out the competition just by existing. Fight Night Round 3 is another addition to the ever-growing list of annual titles coming out of the EA camp – although shun the typical scepticism you might harbour for EA’s publishing regime and...
Excerpt: Fight Night Round 3 signals the return of the sweaty man mountain in shiny shorts x2 and the only real competitor to take to the ring in 2006. Where have all the boxing games gone... Well effectively, they're all here in EA's third tilt at the heavyweight title, if we must use pugilist parlance. You really wouldn't need any of the other pretenders, even if there were any.
Excerpt: "If you ask me, this has been a one-sided fight from the beginning. The sound came out strong in the first round and has maintained a professional consistency that we've come to expect. Graphics, on the other hand, really seems to lack discipline. You have to ask yourself just how much he trained for this fight.
Excerpt: It's been a while since I've seen a multiplatform game so obviously designed with one console in mind. I'll give you a hint: It's white, it makes a whole lot of noise when it's running, and it's in a severe need of an update to its backwards compatibility list. I'll give you a moment to figure that one out.
Excerpt: Fighting without the energy bar, with no concrete way to gauge my opponents health and stamina, has made this game one of the most intense experiences I’ve ever had on any console; it’s amazing on multiple levels. The opponent’s body becomes your gauge; you’re targeting him, picking out spots, centering, focusing your attacks, faking him, looking to make sure he hurts in one spot more than the others.
Conclusion: THE VERDICT: This is just Fight Night Round 2, with better looking boxers (if such a thing is possible). The nip/tuck goes beyond the graphics, albeit not by a huge margin, but the overall presentation shows that time concessions have had to be made in other areas. The inevitable follow-up - not including the imminent PS3 version which is likely to only be incremental again - could do with being a more cohesive whole, taking away what rough edges remain and further...
Excerpt: Thirty minutes after I'd first loaded the game, the controls had become second nature for me and I was throwing jabs, hooks, and uppercuts with reckless abandon at legends like Muhammed Ali, Joe Frazier, and Oscar de la Hoya.