Excerpt: Ah…Boxing; the noble art of battering the crap out of each other legally. Fitting then that no other developer has even attempted releasing a boxing game since EA’s Fight Night franchise boxed its way onto the scene – effectively knocking out the competition just by existing.
Excerpt: Fight Night Round 3 signals the return of the sweaty man mountain in shiny shorts x2 and the only real competitor to take to the ring in 2006. Where have all the boxing games gone... Well effectively, they're all here in EA's third tilt at the heavyweight title, if we must use pugilist parlance.
Excerpt: "If you ask me, this has been a one-sided fight from the beginning. The sound came out strong in the first round and has maintained a professional consistency that we've come to expect. Graphics, on the other hand, really seems to lack discipline.
Excerpt: It's been a while since I've seen a multiplatform game so obviously designed with one console in mind. I'll give you a hint: It's white, it makes a whole lot of noise when it's running, and it's in a severe need of an update to its backwards compatibility list.
Excerpt: Before you throw so much as a jab in Fight Night Round 3 , you need to go to the options and turn off the HUD display. Trust me. Fighting without the energy bar, with no concrete way to gauge my opponent's health and stamina, has made this game one of the most intense experiences I’ve ever had on...
Conclusion: THE VERDICT: This is just Fight Night Round 2, with better looking boxers (if such a thing is possible). The nip/tuck goes beyond the graphics, albeit not by a huge margin, but the overall presentation shows that time concessions have had to be made in other areas.
Excerpt: Thirty minutes after I'd first loaded the game, the controls had become second nature for me and I was throwing jabs, hooks, and uppercuts with reckless abandon at legends like Muhammed Ali, Joe Frazier, and Oscar de la Hoya.