Summary: FNR2 is more than just a game; it's a stress reduction tool. Nothing could be more viscerally satisfying than loading all of your weight into a haymaker and crushing your opponent's jawbone, knocking him on his behind.
Solid boxing game, improved in (almost) every way from FN 04
27 May 2005
Summary: I loved Fight Night 2004. It was the best boxing game I'd ever played, with a rock-solid control scheme and very good graphics and sounds. The game was easy to learn and highly addictive. With this direct sequel, several things have been improved over the already great original game.
Summary: EA's Fight Night Round 2 does a great job of mixing simulation depth with arcade-style fun. As a result, you can decide how in-depth you want the game to be and play it to your tastes, giving it very broad appeal.
Summary: This is a great game. You can pick it up for a quick fight, but the real fun is in the career mode. You create your own fighter, and start as an amatuer fighter. At anytime, you can go pro. This game really focuses on the haymaker punch.
Summary: Declining to spend $50 to buy the latest version of the Fight Night series, I opted to buy this title instead, hearing that it was an improvement over the initial, highly-regarded Fight Night 2004.
Summary: I'm 28 years old and play PS2 a few hours a day after work, therefore I consider myself a "part-time" gamer. So with said, this game is fun, frustrating and addicting. It took me a few days to get used to the controller. I'm much better than when I started but I still don't have it down.
Summary: First of all no game is worth $50 but we pay it because that's what the market will bear. That being said, this is a pretty awesome game. It took a bit for me to get into it and get used to the changes but now I think it is way more realistic and more challenging.