Summary: This is a great game. You can pick it up for a quick fight, but the real fun is in the career mode. You create your own fighter, and start as an amatuer fighter. At anytime, you can go pro. This game really focuses on the haymaker punch. For the first bit of the game, you can get by without using haymakers, but it gets to the point where you have to use them occasionally. Very solid for an older game. Well worth the price.
Summary: FNR2 is more than just a game; it's a stress reduction tool. Nothing could be more viscerally satisfying than loading all of your weight into a haymaker and crushing your opponent's jawbone, knocking him on his behind. The game's Total Punch Control--using the right analog stick to mimic a real boxer's hand movements--definitely has a learning curve, but now I would never go back to attacking with button presses again.
Summary: Declining to spend $50 to buy the latest version of the Fight Night series, I opted to buy this title instead, hearing that it was an improvement over the initial, highly-regarded Fight Night 2004. I've read some of the complaints about those who loved the original version, and after having played this version for a while now, I can say that I agree that the "haymaker" punch is far too overused in this game.
D. R. Jeanclerc "Reader, Listener & Obsessive Observer", Amazon
7 June 2005
Summary: EA's Fight Night Round 2 does a great job of mixing simulation depth with arcade-style fun. As a result, you can decide how in-depth you want the game to be and play it to your tastes, giving it very broad appeal. The depth shines most during career mode, where after signing on to an upcoming fight, you get to control your prep both in and out of the ring. For instance, you begin by picking your entourage, from trainer to cutman to even ring girl.
Summary: First of all no game is worth $50 but we pay it because that's what the market will bear. That being said, this is a pretty awesome game. It took a bit for me to get into it and get used to the changes but now I think it is way more realistic and more challenging. Being able to choose the type of training is a huge improvement. Haymakers? Well, it just means you have to learn how to avoid them and throw some of your own. Sounds alot like real boxing to me.
Solid boxing game, improved in (almost) every way from FN 04
28 March 2005
Summary: I loved Fight Night 2004. It was the best boxing game I'd ever played, with a rock-solid control scheme and very good graphics and sounds. The game was easy to learn and highly addictive. With this direct sequel, several things have been improved over the already great original game. In this title, you take control of one of dozens of boxers or create your own and play exhibition fights, knockout contests, or the career mode.
Summary: I'm 28 years old and play PS2 a few hours a day after work, therefore I consider myself a "part-time" gamer. So with said, this game is fun, frustrating and addicting. It took me a few days to get used to the controller. I'm much better than when I started but I still don't have it down. Before you go in and just "fight" I highly recommend that you go in and do some extensive training. Learn to jab, block, uppercut and most importantly, LEARN TO THROW A HAYMAKER.