Summary: Parents need to know that this game features -- and even glamorizes -- violence. The characters take a beating that is in line with what you might see in a professional boxing match. However, the amount of blood spilled on the mat is a bit excessive.
Excerpt: Sometimes, you just need someone to box. And while the laws of humanity (at least in the U.S.) forbid you from randomly fighting someone in the street, there is an alternative: Fight Night: Round 2 . And it’s a true bell-ringer. It starts with the graphics. Each boxer, real or fake, is personalized in their own way. This is with hair styles, muscle definition, or even tattoos. Along with that, the animations during the fights are splendid. Jabs, uppercuts, haymakers...
Excerpt: Re-branding its long-running Knockout Kings franchise last year, industry megalith Electronic Arts released the flashy and innovative Fight Night 2004. The game introduced the new Total Control system, giving players intuitive use of their boxer by mapping movement and blocks to the left analogue stick and all punches to the right stick.
Excerpt: Last year, Fight Night came out greased up, gloves on, ready to start swinging. There have been no boxing games anywhere near its level of excellence before it and, in my opinion, was easily the best boxing game since Super Punch Out. As the months rolled on after release I realized how truly great Fight Night 2004 was and how very high my hopes were for its successor.
Excerpt: The play controls, which are primarily mapped to the two analog sticks and a few buttons, quickly become both easy and fun to use. On offense jabs, hooks, uppercuts, and even punishing haymakers are at your command by simply maneuvering the right analog stick in certain directions. On defense, the left analog stick and the shoulder buttons allow you to move your fighter, weave, block, and even parry incoming punches.
Conclusion: Fight Night Round 2 is a solid game, no doubt. It provides a visceral, bone-shaking experience. Unfortunately, the changes made from FN2004 only detract from what was otherwise a very satisfying fighter.
Conclusion: Well that´s been amended. Now you can flick out combos with the best of them on the analogue. You can still map jabs and hooks to the buttons, but the crushing might of the uppercut? That´s an analogue thing, baby. So is the haymaker punch, a bar-room brawl style swing that is dangerously effective. If you´re quick - and I mean really quick, you can get out of the way, but much like the haymaker in Def jam: Fight for NY, this punch is a little overpowered.
Pros: Juiced up graphic engine delivers crazy levels of detail, Painfully realistic animation and eye candy, Reworked control method even more intuitive now
Cons: You can’t fight like this in real life. No, you can’t.
Excerpt: Les jeux de boxe sur PS2 ne sont pas légion. On se souvient récemment de Def Jam Fight For NY (Electronic Arts), moins un jeu de boxe qu'un vulgaire combat de rue. On notera également pour la petite histoire le très vieux Knockout Kings 2001 (Electronic Arts) puis la version 2002 (Electronic Arts également) mais aussi le célébrissime Ready To Rumble : Round 2 (Infogrames... Oups, un intrus) et la bonne surprise de l'époque, le Fight Night 2004 (de Rage... Rage ?).