Excerpt: Supposedly based on a true story, Fatal Frame is the story of Miku, a young girl in search for her brother who has turned up missing during a visit to the haunted Himura Mansion. Once in the mansion, she finds the place infested with disturbed spirits and hints at a deeper, more troubling history.
Pros: Excellent graphics, Lighting and effects are well done, Sound effects and music add to the ambiance
Cons: Collision detection, Limited camera angles, Large save file
Excerpt: In this sense, Fatal Frame tried to differentiate. Most of the conventions were still there, but it did aim to change one aspect of the genre - combat. By pressing a button, you could look through the viewfinder of your ocular weapon, the Camera Obscura, and zap ghosts as they attacked you from every angle. The constriction your ability to see when in camera mode and the fact that ghosts were transparent and could move through walls added to the heightened tension.
Excerpt: In March of 2002, the team responsible for the Deception games at Tecmo quietly released their entry into the survival horror sub-genre. In a genre dominated by Capcom’s pioneer action based survival horrors and Konami’s series that relied on a barrage of atrocity and ambient noise to send us into fits of terror, Fatal Frame was able to use it’s unique storyline and excellent atmosphere to carve a niche for itself in the hearts of even the most hardcore survival horror...
Excerpt: The entire atmosphere is what really makes Fatal Frame crawl into your skin. It has premier aural affects. Stairs creak, doors close behind you with a resounding slam, and ghosts chatter from just around the next corner. My favorite use of audio is the tape recordings found throughout the mansion. When you first find the tape recorder, a cassette is looping over and over playing a garbled, backward-masked message, literally raising goose bumps on my arms.
Excerpt: Fatal Frame is a scary and original horror experience. While not a great game, it does deliver on its promise to explore the survival-horror genre from a fresh perspective. Tecmo, famous for their eccentric and macabre Deception series on the Playstation, has again combined unorthodox gameplay elements into a compelling experience. This game proves that a little creativity can inject a lot of life (and horror) into a good old-fashioned ghost story.
Excerpt: Alfred Hitchcock once said, “There is no terror in a bang, only in the anticipation of it.” Nowhere is this proven true more than in Fatal Frame III: The Tormented , Tecmo’s latest entry into its camera-based survival horror series. When other games of its genre were aiming to impress with upgraded firepower and massive explosions, Fatal Frame preferred to play it subtle, relying on a flickering shadow or a discreet sound to create a truly frightening atmosphere.
Excerpt: A long time ago Steven King produced a movie based on one of his short stories called Maximum Overdrive. Having read the story, I was pretty excited when the movie came out. But what really got me going was that King himself did television commercials to support the project. "I'm going to scare the hell out of you!" King would say. So I went into the theatre expecting a fright.
Excerpt: For me, it all started with 7th Guest for the PC, I was indescribably intrigued by this game at the time. The ability to journey through a beautifully rendered, haunted mansion (albeit prerendered, hey it was 1993 what do you expect?) via a first-person perspective was something that, at the time, was unprecedented. Bill Gates himself commented on the game saying something to the effect that “(The 7th Guest) is the future of multimedia.