Excerpt: Think the future is full of flying cars and shiny, Utopian cities? Think again. First come the nukes, then come the radioactive scorpions... you get the picture.
Excerpt: Think the future is full of flying cars and shiny, Utopian cities? Think again. First come the nukes, then come the radioactive scorpions... you get the picture.
Excerpt: Think the future is full of flying cars and shiny, Utopian cities? Think again. First come the nukes, then come the radioactive scorpions... you get the picture.
Summary: The Dark Alliance engine receives a sci-fi makeover -- and almost nothing else -- as Interplay confusingly introduces a defunct PC franchise to console gamers.
Pros: Refreshing post-apocalypse setting; makes a couple of positive changes to Dark Alliance's combat scheme.
Cons: Not different enough from Alliance; no online or four-player support; the bloom is slightly off the 3D engine's rose.
Conclusion: Gespräche führen, Monster töten, Ausrüstung verbessern und das selbe von vorne bis das Spiel nach etwa 10 bis 12 Stunden durchgespielt ist.
Pros: lustige Dialoge mit toller Sprachausgabe, fair verteilte Savepoints, Fallout-Lizenz, gut eingefangene Endzeitatmosphäre, Soundtrack bekannter Metalbands....
Cons: ...der allerdings viel zu wenig Verwendung im Spiel findet, langweiliges Gameplay, schwaches Charaktersystem, Charaktere unterscheiden sich kaum, mäßige Grafik, öde St...