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Eyetoy-antigrav.290919
7.0 out of 10

EyeToy: AntiGrav

Get into the game: control your onscreen character by simply mov Read more

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Reviews and Problems with EyeToy: AntiGrav

Showing 1-10 of 17
Overall 8
7.5

Expert Review

The Laser
25 April 2005
  • Summary: Most EyeToy games released to date have largely focused on the novelty of the technology, with most consisting of short mini-games. These were very cool technology demos, but didn't have the depth or challenge of traditional games. Now, along comes developers Harmonix, who in conjunction with SCEA have released EyeToy: Antigrav, a futuristic hover-board title that almost realizes the potential of the device.
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EyeToy Antigrav

The Armchair Empire
21 February 2005
  • Conclusion: Players can also acquire power-ups by reaching out with their hands and grabbing them during the game. This is one part of Antigrav that works poorly. The power-ups are on one of three designated lines (high, medium, and low) and sometimes either the Eyetoy or the software has a hard time distinguishing where the player's hands are. There were times that I reached down and outward from a low crouch and had the on-screen character reach upward for a high power-up.
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EyeToy: Antigrav – Review

GameCritics.com
3 February 2005
  • Excerpt: Let's face it: every sci-fi geek's most fervent wish is that someday, some genius will invent Star Trek' s holodeck in real life. What could be better than going into a sterile little room and suddenly finding yourself at the peak of Mount Everest looking out at the roof of the world? Or better yet, slinging a mean six-iron in the old West with tumbleweeds in the background?
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Overall 7
7.2
Features 8
7.5
Gameplay 8
8.0
Graphics 8
7.5
Sound 8
7.5
Lifespan 6
5.5

EyeToy: Antigrav

Gaming Target
5 January 2005
  • Summary: Now with 100% less my image and 100% more my movement.
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Overall 9
9.1

EyeToy: AntiGrav

Playstation Illustrated
31 December 2004
  • Excerpt: AntiGrav is to the EyeToy what Tony Hawk’s Pro Skater was to action sports. Wow... that’s saying a lot, isn’t it? Because it depended on launch titles that were little more than mini-games, Sony’s innovative gaming gadget has pretty much been more toy than EyeToy . Harmonix, the developer of AntiGrav , combined hoverboarding with EyeToy ’s ability to translate up, down, left, and right movements of the player’s head into inputs that control the player’s character.
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Kids become part of active, high-flying game.

Common Sense Media
31 December 2004
  • Summary: Parents need to know that this neat game requires kids to move their bodies to control their onscreen characters. Some of the clothing worn by the female hoverboarders is a little skimpy, so it might not be appropriate for younger kids.
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Overall 8
7.5

EyeToy: Antigrav

Game Over Online
6 December 2004
  • Excerpt: Gamers, particularly those who’ve owned a number of systems, have probably acquired a number of peripherals that promise to get players physically into the game more than ever before. Remember the Power Glove or the Power Pad? Samba De Amigo’s maracas? Even the DDR dance craze relies on a dance pad peripheral. Unfortunately, most of these were specifically used for one, perhaps two titles only, making them relatively gimmicky at best and a waste of space at worst.
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Overall 8
7.5

EyeToy: AntiGrav Review

PALGN
20 April 2005
  • Summary: Yet another Eyetoy game. An innovation or tried and true formula?
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Overall 8
7.5
Multiplayer 8
7.5
Control 8
7.5
Appearance 8
7.5

EyeToy: AntiGrav

GameCaptain
10 May 2005
  • Conclusion: Ob auf Punktejagd im Style-Modus oder im Geschwindigkeitsrausch während eines Rennens - zumindest für ein paar Stunden ist Eye Toy: AntiGrav eine durchaus spaßige und bewegungsreiche Angelegenheit. Nur mit Kopf und Armen steuert ihr in diesem Hoverboard-Rennen euren Fahrer. Allerdings bewegen sich Grafik und Sound auf einem ziemlich mittelmäßigen Niveau, der Umfang fällt mit fünf Strecken bescheiden aus und nach längerer Spieldauer werden für meine Begriffe die Knie...
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EyeToy: Antigrav

gamepire
21 April 2005
  • Summary: EyeToy: Antigrav hält, was es verspricht und das ist eine kleine Revolution. Zum ersten Mal macht ein Spiel, das ihr mit euren Körperbewegungen vor der Kamera steuert, mehr Spaß im Single- als im Multiplayermodus. Das liegt ganz einfach daran, dass wir hier ein anspruchsvolles Stück Software vorliegen haben, das nicht zu den übrigen Spaßgranaten gehört, über die man mit Freunden zusammen so einfach lachen kann.
  • Pros: Erste innovative EyeToy-Nutzung, Einzigartiges Spielgefühl, Mehr als nur die Arme benötigt, Für Einzelspieler sehr gut geeignet, Ausgereifte Grafik
  • Cons: Zu empfindliche Bewegungserkennung, Geringer Umfang, Tricksystem undurchsichtig, Konzentration und Können vorausgesetzt
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