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Eyetoy-antigrav.290919
7.0 out of 10

EyeToy: AntiGrav

Get into the game: control your onscreen character by simply mov Read more

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Reviews and Problems with EyeToy: AntiGrav

Showing 1-10 of 20
Overall 8
7.5

Expert Review

The Laser
25 April 2005
  • Summary: Most EyeToy games released to date have largely focused on the novelty of the technology, with most consisting of short mini-games. These were very cool technology demos, but didn't have the depth or challenge of traditional games. Now, along comes developers Harmonix, who in conjunction with SCEA have released EyeToy: Antigrav, a futuristic hover-board title that almost realizes the potential of the device.
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EyeToy Antigrav

The Armchair Empire
21 February 2005
  • Conclusion: Players can also acquire power-ups by reaching out with their hands and grabbing them during the game. This is one part of Antigrav that works poorly. The power-ups are on one of three designated lines (high, medium, and low) and sometimes either the Eyetoy or the software has a hard time distinguishing where the player's hands are. There were times that I reached down and outward from a low crouch and had the on-screen character reach upward for a high power-up.
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EyeToy: Antigrav – Review

GameCritics.com
3 February 2005
  • Excerpt: Let's face it: every sci-fi geek's most fervent wish is that someday, some genius will invent Star Trek' s holodeck in real life. What could be better than going into a sterile little room and suddenly finding yourself at the peak of Mount Everest looking out at the roof of the world? Or better yet, slinging a mean six-iron in the old West with tumbleweeds in the background?
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Overall 8
7.5

EyeToy: AntiGrav

The Gamers Temple
17 January 2005
  • Excerpt: So far the EyeToy has been used to play mini-games or to add your picture to a game. Finally we now have a full-fledged game that is designed to use the EyeToy as its controller, AntiGrav. AntiGrav is a futuristic hoverboarding game that evokes memories of the countless snowboarding games out there sans the mountain. The gameplay is pretty standard and straightforward for the genre, but it’s the way that the game is controlled that makes it stand out from the rest.
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Overall 10
10

Kids become part of active, high-flying game.

Common Sense Media
16 January 2005
  • Summary: Parents need to know that this neat game requires kids to move their bodies to control their onscreen characters. Some of the clothing worn by the female hoverboarders is a little skimpy, so it might not be appropriate for younger kids.
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Overall 9
9.1

EyeToy: AntiGrav

Playstation Illustrated
12 January 2005
  • Excerpt: AntiGrav is to the EyeToy what Tony Hawk’s Pro Skater was to action sports. Wow... that’s saying a lot, isn’t it? Because it depended on launch titles that were little more than mini-games, Sony’s innovative gaming gadget has pretty much been more toy than EyeToy . Harmonix, the developer of AntiGrav , combined hoverboarding with EyeToy ’s ability to translate up, down, left, and right movements of the player’s head into inputs that control the player’s character.
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Overall 7
7.2
Features 8
7.5
Gameplay 8
8.0
Graphics 8
7.5
Sound 8
7.5
Lifespan 6
5.5

EyeToy: Antigrav

Gaming Target
5 January 2005
  • Summary: Now with 100% less my image and 100% more my movement.
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Overall 8
7.5

EyeToy: Antigrav

Game Over Online
6 December 2004
  • Excerpt: Gamers, particularly those who’ve owned a number of systems, have probably acquired a number of peripherals that promise to get players physically into the game more than ever before. Remember the Power Glove or the Power Pad? Samba De Amigo’s maracas? Even the DDR dance craze relies on a dance pad peripheral. Unfortunately, most of these were specifically used for one, perhaps two titles only, making them relatively gimmicky at best and a waste of space at worst.
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Overall 7
7.3

EyeToy: AntiGrav Review

GameSpot
8 November 2004
  • Summary: EyeToy: AntiGrav pushes the limits of what you should expect from an EyeToy entry, but its occasional inconsistency hobbles an otherwise bold and enjoyable experience.
  • Pros: Great immersion, Inventive design, Great use of the EyeToy
  • Cons: Overextends the EyeToy technology, Trick system too simplistic
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Herdy Gerdy

DarkStation
20 March 2002
  • Conclusion: All in all, Herdy Gerdy is my candidate for the most overhyped game of the year for the PS2. The long load time, the uninteresting world and the inherent technical problems all signal that the game needs more time in the cooker. If you’re looking for a fun game set in a cartoon environment, try Naughty Dog’s Jak and Daxter or Namco’s excellent Klonoa: Lunatea’s Veil. If you must play it, we recommend that you rent it first. Otherwise, avoid at all cost.
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