Excerpt: I am a man of few pleasures but I do enjoy kicking the crap out of a video game foe. I guess that is why I was looking forward to playing Eve of Extinction (EOE), a combination platform/action game whose box promises to blend the best of both genres.
Excerpt: Plain. Barren. Empty. I have a thesaurus full of words I could use, but gist of the matter is that E.O.E.: Eve of Extinction is not much too look at. Each of the levels - from the city to the forest, each area is dull and devoid of any charm or style.
Excerpt: The question is "Who plays a brawler for the story?" Eve of Extinction 's base premise is about Josh Calloway, a former employee of the genetics corporation Wisdom. When he discovers Wisdom's evil intentions, he and his girlfriend, Eliel, try to escape but are captured.
Pros: Good variety of weapons and attacks, Large environments, Load times between levels are almost nonexistent
Cons: Camera is your worst enemy, Could use some kind of lock-on feature, Some collision detection problems
Conclusion: The thing that I have always hated about these next-gen 3D fight fests is that they never have any realistic atmosphere. All the enemies are carbon copies of each other (in this instance they are carbon copies of Agent Smith (who can now supposedly carbon copy himself!)).
Excerpt: looked to be a promising departure from the overused action formula. As it turns out, it wasn't, managing to shock us all. Find out what went wrong inside. looked to be one of the more interesting action games in awhile.
Conclusion: Well, there has to be some sort of law against bringing out game like EOE, but sadly, the game is on the shelves. It could still be a really good and appreciated game if it were played by someone who's missed out on the last five or six years of gaming.