Summary: I bought this not long after it was released , and was initially very impressed with the vehicle physics and game immersion . What became more apparent as I went along was a steep learning curve , such that it came to the point where I no longer enjoyed the game , and traded it for another title .
Summary: The first couple of missions were really fun and the concept and story line were unique for some video games. Some draw backs of the game are that the player didn't get to choose the weapons they wanted. I really didn't know what weapons did what so I basically just scrolled through till a weapon would target an enemy vehicle.
Summary: I've played most of BAM!'s PS2 line now: Dropship, Way of the Samurai, and Wipeout Fusion. In every case, the game concept has been interesting/cool, but the actual gameplay and implementation of the ideas just don't deliver a consistenly fun experience. Dropship's concept is intriguing: pilot a large troop/armor transport around a battlefield to pick up and deliver combat units and occasionally hop into the driver's seat or turret of one of the ground vehicles to carry...
Summary: Dropships is one of those games you really want to like. You try very hard to like it, because the basic premise is great, the graphics are mostly great, the sound is great and even the seemingly complicated controls are great. You do end up liking it, but it's not the difficult-to-put-down experience that you want it to be. You are a Dropship pilot, you fly your big chunky plane around, shooting things, dropping off troops and generally menacing evil across the globe.