Excerpt: Before I get into reviewing this game, I feel the need to offer a preface. There are probably few gamers who were quite as impressed as I was when the original Driver came out for the PlayStation. Driver literally invented a new genre: Mission-based Driving games. It was the first; the innovator. In recent days, there have been many other mission-based driving games, most notably Grand Theft Auto .
Excerpt: 1999 was a year of both great sadness and great joy. At the start of it there was only one thing on my mind and I can clearly remember my best mate and I struggling to talk about anything else until around mid-spring. I am of course talking about the fact that after 16 years in the wilderness we were finally going to see a new Star Wars film, and thank the maker for that. Episode 1 was surely going to be the best film ever, wasn’t it?
Conclusion: THE VERDICT: I can think of no reason why anyone would want to play Driv3r as it is. There is potential here, but the overemphasis of poorly handled shooting over driving makes this a masochistic experience best left unplayed. There's little sense of achievement, only relief at finally making it to an end-of-mission save point. I found it a little sad to watch the included Making Of featurette and see how much work Reflections has put into the game.
Excerpt: I don't really know what happened to Reflections Software. The house that Destruction Derby built not only fell from grace after kicking out one of the finest mixes of 70's whackadoo funk and powerslide-happy muscle car themes ever seen in video games. Driver was, simply put, a masterpiece, but something happened after the first game. Driver 2 tried to expand on original's gameplay by introducing on-foot action to spice things up.
Excerpt: As in the previous games, you play the role of Tanner an undercover FBI agent who must break up a ring of car thieves trying to move exotic cars out of Miami. The game actually begins in Istanbul where a dramatic shootout takes place that leaves Tanner dead in a hospital. The game then flashes back in time to Miami, and that's where you pick up the game.
Conclusion: While the PlayStation 2 version of Driver 3 doesn't have quite as many glitches and problems as the Xbox release, the game still feels like a buggy, unfinished product. What's more, much of the gameplay is uninspired, frequently frustrating, and boring. That, in addition to the game's technical glitches, adds up to be a game that isn't worth your time or money.
Excerpt: In the past few years, the open-ended crime simulation subgenre has exploded, due in no small part to the success of Grand Theft Auto III. But back when GTA was still just a 2D game in an increasingly 3D world, Reflections released a PlayStation game called Driver. While it didn't offer the sort of weapon-based, on-foot thrills that you'd expect from a modern game, Driver sort of set the tone for what was to follow by giving you a fairly open city with a lot of potential...
Conclusion: Combat in game is pretty arbitrary, but the hamfisted way you control the sight and move is matched by the stupidity of the bad guys' AI, so you can normally prevail without too much hassle. I especially like how Reflections have managed to find a guy able to program AI so stupid that you can sometimes blast people apart from medium cover and all they'll do is cop bullets until they drop.
Pros: Decent car physics, Good Hollywood-style story
Cons: The makers of this game slept through GTA – this game looks hopelessly out of date., Dodgy animation and collision detection, Enemy AI is dunce material