Reviews and Problems with Dragon Ball Z: Infinite World
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PS2 Review - 'Dragon Ball Z: Infinite World'
23 February 2009
Summary: Dragon Ball Z: Infinite World combines all the best elements of previous DBZ: Budokai games, whilst also boasting new features such as Dragon Missions, new battle types and drama scenes for fans to delve deeper than ever before into the Dragon Ball Z universe.
Excerpt: The Dragon Ball Z phenomenon has proven its staying power over the last few years, as the fans continue to watch the shows, buy the merchandise, and play the video games. It has gotten so huge, in fact, that a non-animated feature film adaptation will hit theaters in the spring, and although we’re not holding out much hope for it, we still think Namco Bandai is fully capable of churning out top-notch DBZ fighting games.
Excerpt: Dragon Ball Z games have run the quality gamut from terrible to very good. Infinite World lands somewhere in between. There are only three main modes in Infinite World: Dragon Mission, Dragon Duel, and Fighter's Road. Dragon Mission is the game's story mode, taking you through the Z and Dragon Ball GT sagas in a condensing of hundreds of DBZ episodes. This amalgam covers all of the major battles including, those versus Vegeta, Frieza, Cell, Buu, and more.
Pros: Fast-paced, intense battles, Well-executed art style
Cons: Very challenging, even on easier difficulty settings, Lack of instruction for the skill management system, Not as good as previous DBZ games on the PS2
Excerpt: Falling off Snake Way. Here lies the first mission of Dragonball Z: Infinite World : You are Goku, the Asian Superman, the super-human based off the legendary super-monkey in The Journey to the West , the super martial artist who can fire super fireballs and soar through the clouds in a super-stream of chi.
Pros: Solid cast of characters, Actually comparable to, Side-missions are dreadful and required, Every character fights the same way, Extremely monotonous
Excerpt: As the last DBZ game in the PS2's library, Dragon Ball Z: Infinite World is both a mediocre effort and an overall disappointment from Atari and Dimps. Even fans of the series will be hard pressed to favorably compare DBZ: IW against the rest of the Budokai series, mainly due to a modestly tweaked fighting system, a frustrating new mission mode, and tons of missed potential. If you've played a Budokai game before, feel free to skip this last entry.
Pros: Huge character roster, customizable skills, long story mode and dual-language voice tracks
Excerpt: Just when we though the sequels would never end, developer Dimps is finally hanging up Goku's hat on the PlayStation 2 with Dragon Ball Z: Infinite World, an anthology of all the DBZ: Budokai titles to date. As the final DBZ game for the PS2, Infinite World is going out with a bang -- there's more fighters, mode modes, and even more screaming, steroid-pumped aliens with blond hair.
Conclusion: Zoals je kan lezen zijn er genoeg dingen die beter kunnen. Dat wil echter niet zeggen dat ik Guild Wars niet kan aanbevelen. Geen enkel ander spel dit jaar heeft me zo in de ban kunnen houden. De kwijlopwekkende omgevingen, het goed uitgebalanceerd en snel skillsysteem en een karrevracht aan quests/missies om je doorheen de omvangrijke wereld te begeleiden zijn voldoende om de honger van zelfs de meest doorwinterde actie-RPG liefhebbers te stillen.
Excerpt: Les guerriers Z reviennent pour un dernier baroud d'honneur ! Choisissez votre guerrier favori et lancez-vous dans les passionnantes aventures de Dragon Ball Z. Le nouveau mode 'Dragon Mission' vous surprendra par son subtil mélange de mini-jeux originaux, de séquences cinématiques ultra-fidèles...