Reviews and Problems with Dragon Ball Z: Budokai 2
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Dragon Ball Z: Budokai 2 – Review
4 January 2006
Excerpt: Fighting games are a bit of a strange contradiction, because they really seem like they should be the most accessible genre. After all, just jumping into a single fight is the epitome of the casual gaming experience. Of course, since most fighting games have incredibly steep learning curves, this doesn't work quite the way it should. Personally, I've always enjoyed fighting games, but don't really have the time to spend learning the intricacies of every character.
Excerpt: Dragon Ball Z: Budokai 2 is the sequel to one of the best Dragon Ball Z games to be published. This game brings in all of the better parts of the last, and refines those aspects that were less than desirable. The graphics of Budokai 2 are cel-shaded, but not quite to the cartoony extent of the Game Cube version of the game's prequel.
Conclusion: I’m immediately thankful that there is another way to earn power-ups and moves through the game: by purchasing them in the shop. Unfortunately, the only way to earn a decent amount of money (Zenie) is by competing and “placing” in the Tournaments. As you collect more characters, you can eventually start larger tournaments with larger cash prizes.
Excerpt: Most people played the 1st Budokai, and most enjoyed playing as Goku and friends, but yet the first Dragon Ball Z Budokai needed the feel of actually playing in the anime cartoon. Dragon Ball Z Budokai 2 captures that.
Excerpt: By way of confession, I don't know squat about Dragon Ball Z. Well, I know they make copious amounts of videogames. And the fact that they keep on making them means that someone must really like them. Enter Dragon Ball Z: Budokai 2 for the PS2. Our guy Eric tells us what it's all about, and he tells us right here.
Excerpt: After over a decade of poorly realized Dragon Ball Z fighting games, Atari and little-known developer DIMPS surprised many people in 2002 when they released Dragon Ball Z: Budokai for the PlayStation 2. Amazingly, it wasn't half bad. The action wasn't complex--as it valued accessibility over depth--but the visuals had a sharp, clean look to them.
Excerpt: Being a Dragon Ball fan and also an avid gamer, you tend to get used to disappointment. Many Dragon Ball games have been released in the west since the anime series finally made it to US and UK screens (albeit in cut down and censored versions) and in every single case they have barely average in quality, in fact most were barely playable, so riddled were they with sloppy and lazy programming.