Summary: More games like this, please. It's unique, it's fantastic, it's hilarious, and it's sometimes slow-paced. It's also pretty short, but looking back on it the game is worth every penny. You'll get an adventure here that no other game can produce.
Summary: First off i'm going to tell you a little bit about the story, then the pros and cons of the game. The game starts with your train crashing because of an aftershock. Not long after that you find one of the few people still alive and well. Then you go on a great adventure where you try to uncover the mystery behind the island. Now the pros, the graphics are good for a game made in 2002.
Summary: This is a really fun and awesome game.It's a rare game too, so you should pick it up purely for that reason.On to the review, graphics are okay so is the sound, game play is good, and lasting appeal is great. buy it and you'll become a gamer.
Summary: The overall game was good- the gameplay was a little annoying when running holding on to someone you wouldnt turn quick enough so i would die. the graphics were pretty ehhh... they only show the facial expression not the mouth moving. but the sound was amazing! you could hear the waves and the island cracking!
Summary: I have to say when I picked up this game, I thought it was just going to be a cheap and cheesy game. I mean there are alot things in this game that might turn someone off. The voice acting is pretty bad, the graphics are nothing special, and the story is predicable....but at the same time I still had fun playing it.
Summary: The graphics are really outdated and the views are terrible, the voice overs sounds half dead and the text is filled with errors. There aren't really words to describe why this in an actual good game. You just have to play it. If you can overlook all the issues its very fun and very addicting. You start out trying to get rescued from an island that is sinking after a large earthquake and end up sneaking around a solving the mystery of why this happened.
Conclusion: I’m with you guys on giving innovation the nod over polish. I also have to admit that I really liked DR’s ten minute attention span take on gameplay design. Always having something new to do and never having any idea what was coming next made playing the game a treat for me. Have you tried the sequel to see if any of the other problems you encountered have been fixed, Pat?