Excerpt: Hands down the best Arcade Shooter yet. In September 1999, Capcom strayed from the zombified survival horror and moved to a Cretaceous fear factor, in Dino Crisis. In late September 2000, they changed their survival horror to a survival action (similar to Resident Evil to Resident Evil 2) for Dino Crisis II. Now, in the time before Dino Crisis III, Capcom presents Dino Stalker.
Excerpt: Capcom brings us a combination of FPS and on-rails shooter in Dino Stalker. In order to save the future, you must destroy the past, or some such nonsense. The plot isn't important -- killing dinosaurs is. Fans of the shooter might want to take a closer look. Click here.
Pros: ups: Targeting system; arcade action.
Cons: downs: Weak enemy AI; no multiplayer; landscape needs more detail.
Excerpt: Ever since the advent of Doom II , I'd always dreamed of someday playing a first-person shooter with the ability to move around with a controller, yet aim and shoot with an actual light gun instead of a mouse. For years, I wondered why nothing like this was ever released in an arcade, or perhaps even on the Sega Saturn (why not a Virtua Cop title where you control the action?). Surely, someone else was out there wondering the same thing, somewhere else in the world.
Summary: Dino Stalker introduces an interesting element with the ability to move around the levels although the graphics engine is barely able to keep up at times. Still, Dino Stalker is a solid enough light gun game - short, as usual - but fun for fans of the genre. Worth considering.