i liked it, it keeps your attention and has a quick paced action
ashley "ashley", Amazon
20 June 2010
Summary: I liked it enough to play it all the way through [and i have no patients for games and will drop them on day one if they're not up to par] this game is short, which, for me in this game is a plus, because if it had gone on for much longer I would have eventually gotten bored of it not long after. But, it's a fun game, at a great price. [just no GOD OF WAR!!!!!!
Summary: I've heard nothing but good reviews in regards to this game series, so I made sure to grab a copy for myself. As of now, I'm onto about the eighth mission, and I can't say I've found anything particularly gripping about it. The graphics aren't half bad for when it was created, and, sure, your ability to move past a battle depends on your own control of the joy stick and the x button (none of that turn-based garbage), but it's not particularly difficult.
Summary: I don't see any reason to make DMC2. The graphics were good but nothing special. Game play was hit and miss at best. It's a game where button smashing is the rule and I could do without the level bosses. This game got old real fast and I have no desire to play a sequel.
Summary: With the amount of time it takes to beat it (about 8 hours play) and with the amount of redundance the fighting brings makes it a pretty bad game. Also with the amount of cinematics which are very few and Dante hardly ever speaks, its usually just to show how big the monster is. Although the game is surely worth a rental.
Summary: DMC could have been a great game if it only were a little longer and varied, fighting the same way through the whole game gets boring after a while and you don't get enough weapons, too. DMC has great graphics and sound but the end is too corny and the castle ain,t big enough.
Excerpt: Speaking of the devil, the camera work goes to hell. But the disadvantages are beyond not seeing some of the enemies whom Dante is locked onto for targetting and having to dodge projectiles thrown from enemies out-of-sight (Dante has no block manouvre). Naturally, players will react to the change in camera angles, and this does not help the cause; also, the player's view of Dante can be obstructed by enemies, and as Dante's special attacks are pulled off relative to his...