Apparently demon hunting requires a short attention span
18 July 2005
Summary: I've always enjoyed Capcom's method of making difficult games. If you die in a Capcom game, it's generally not the fault of the game, but the fault of the gamer. Their games, such as Onimusha and Super Ghouls 'n Ghosts, require you to get improve your skills in order to succeed.
Summary: A 'Hmph..." for this game. Storyline was so boring... I couldn't stay awake, then being chased wasn't fun. They don't follow you. Swords and guns, now I'm happy....though $52.00 wasted because their was no challenge... if you want a two day thrill get this game.
Summary: The major problem with this game is that the enemies Daunte faces are all the same from level to level. You fight the same bosses two or three times in the game! That's not too much value or excitement for me.
Summary: I found myself tapping the controller like crazy which was fun at first, but I didn't have to think at all to get through the game. For those of us who love to solve puzzles in a game, this game is more fun to tinker with than to actually try to master. I bought it when it was new for $.....
Summary: I should start by saying that I have higher standards than most gamers. And also, aesthetic details tend to bug me a lot more than gameplay issues. That's why I didn't think this game matches the hype surrounding it. Whoever claimed that the voice acting in this game is "strong" is insane.
The Devil Would Cry if he saw his name attached to this.
11 September 2005
Summary: I do not understand all the praise for this game. Not only is their little to no plot (except for the one they throw in at the end to give you some kind of closure), but this so-called action packed action thriller slows down the action with these missions that have you scratching your head.
Summary: I'm going to get some bad feedback for this review, but here's my alternative opinion. This game is really boring. Looks lovely, moves like a tiger on vaseline and I do dig that Matrix style "hang in mid-air doing the John Woo" thing, but there's nothing much to do apart from batter the cr*p out the...
Summary: Touted as one of the most stylish videogames ever created, it became evident to me on first loading up Devil May Cry that this was far from the case. The introductory sequence alone was enough to put me off.