Reviews and Problems with Devil May Cry 3: Dante's Awakening
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Devil May Cry 3: Dante’s Awakening PS2 Review
31 May 2010
Excerpt: If you are a gamer you’ll know that if you loved a game the first time around you are going to be gasping for the sequel. For many this was the case with Devil May Cry, an action title that earned a tremendous amount of momentum with its first outing. A follow up was always going to have a lot to live up to. Devil May Cry 2 arrived amidst a level of hype, which was in danger of overshadowing the actual quality of the game.
Devil May Cry 3: Dante's Awakening - Special Edition Review
24 January 2006
Excerpt: One of last year's most challenging games is somewhat kinder and gentler in Devil May Cry 3: Dante's Awakening - Special Edition. Purists might scoff at the milder difficulty level of the still-tough hack-and-slash action, though they'll probably like the decent new bonus features added to this budget-priced rerelease--especially the ability to play through the game's levels as Dante's ruthless twin brother, Vergil.
Pros: Features a compelling and fairly well developed new player character, Vergil, Highly responsive, fluid, well-designed combat system makes for great action, Much more reasonable difficulty level than the original version, Various bonus extras not found in the original version, like a survival mode, Budget price
Cons: The bonus extras aren't fully fleshed out and feel like they were thrown in, Since combat isn't as gruelingly difficult, it's also somewhat less rewarding
Excerpt: When the PS2 originally released, Devil May Cry was one of its most heralded games. Although it, and the launch title Onimusha (also by Capcom), featured similar gameplay aspects, DMC's lightning fast gameplay, gothic style, and overwhelming sense of "cool" trounced Onimusha's sales. The game was quickly praised for its "all gameplay" approach - no tricks, no gimmicks, just fighting, fighting and more fighting.
Excerpt: From the moment I first saw Dante ripping up his foes in the Japanese demo that was released to game stores, I’ve been entranced with the Devil May Cry series. The first game had one of the most fluid and enjoyable combat engines released in the early days of the Playstation 2. The second entry into the series was a wretched disappointment.
Excerpt: There’s no denying it: violence is an excellent staple for a video game. “But we have to look at the effects it could be having on childr-”. I’m sorry, I can’t hear you. The volume is too loud, and I’m consumed with the visceral thrill of Capcom’s new action adventure title, Devil May Cry 3. “Violence is a morose game concep-” Shh. Here, take this sword, and that large gun. Now go! Go and destroy! Destroy everything . “…Oh …I see.