Reviews and Problems with Devil May Cry 3: Dante's Awakening
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Devil May Cry 3: Dante’s Awakening PS2 Review
31 May 2010
Excerpt: If you are a gamer you’ll know that if you loved a game the first time around you are going to be gasping for the sequel. For many this was the case with Devil May Cry, an action title that earned a tremendous amount of momentum with its first outing.
Excerpt: When the PS2 originally released, Devil May Cry was one of its most heralded games. Although it, and the launch title Onimusha (also by Capcom), featured similar gameplay aspects, DMC's lightning fast gameplay, gothic style, and overwhelming sense of "cool" trounced Onimusha's sales.
Excerpt: From the moment I first saw Dante ripping up his foes in the Japanese demo that was released to game stores, I’ve been entranced with the Devil May Cry series. The first game had one of the most fluid and enjoyable combat engines released in the early days of the Playstation 2.
Conclusion: THE VERDICT: The failings of the sequel are now a thing of the past, and Capcom has proven that it can reclaim the lost brilliance of the original with Dante's Awakening. It's fast and furious, packed with more slam-bang action than you can believe, and presents all challengers with a come-hither...
Conclusion: You know when you see that guy in the Porsche convertable with the bad combover trying to drag race everyone at the stop light? It's called overcompensation, and we've got a pretty bad case of it right here.
Conclusion: Chances are that once Devil May Cry 3 gets going, it will be awhile for the player to stop. Especially considering how much depth there is to it. Players can build Dante’s proficiencies in accordance with whatever play style best suits his or her keyboard, and the multitude of upgrades and weapons...