Reviews and Problems with Devil May Cry 3: Dante's Awakening
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Devil May Cry 3: Dante’s Awakening PS2 Review
31 May 2010
Excerpt: If you are a gamer you’ll know that if you loved a game the first time around you are going to be gasping for the sequel. For many this was the case with Devil May Cry, an action title that earned a tremendous amount of momentum with its first outing. A follow up was always going to have a lot to live up to. Devil May Cry 2 arrived amidst a level of hype, which was in danger of overshadowing the actual quality of the game.
Excerpt: When the PS2 originally released, Devil May Cry was one of its most heralded games. Although it, and the launch title Onimusha (also by Capcom), featured similar gameplay aspects, DMC's lightning fast gameplay, gothic style, and overwhelming sense of "cool" trounced Onimusha's sales. The game was quickly praised for its "all gameplay" approach - no tricks, no gimmicks, just fighting, fighting and more fighting.
Excerpt: From the moment I first saw Dante ripping up his foes in the Japanese demo that was released to game stores, I’ve been entranced with the Devil May Cry series. The first game had one of the most fluid and enjoyable combat engines released in the early days of the Playstation 2. The second entry into the series was a wretched disappointment.
Conclusion: THE VERDICT: The failings of the sequel are now a thing of the past, and Capcom has proven that it can reclaim the lost brilliance of the original with Dante's Awakening. It's fast and furious, packed with more slam-bang action than you can believe, and presents all challengers with a come-hither look that says, "beat me if you can." For fans of the original, this prequel is what they've been waiting for since 2001. Enjoy.
Conclusion: You know when you see that guy in the Porsche convertable with the bad combover trying to drag race everyone at the stop light? It's called overcompensation, and we've got a pretty bad case of it right here.