Excerpt: When a development company creates a game that sells by the bucket-load and is generally loved by everyone who plays it, the process of coming up with a sequel must be an absolute nightmare. Not only do you have to produce something that’s more impressive, but you also need to include enough new elements to create more than just a rehash of the original.
Excerpt: Hopefully, most of you have played Devil May Cry 1.
Despite being nearly a launch title, it set the bar
for PS2 action games. Fast, stylish, and positively
badass, it was an incomparably fun beat-’em-up. Many
games since have tried to match its standard of
excellence, but there’s no need to bother with those.
DMC1 has since become a greatest hits title, and I
thoroughly recommend that you rush out and buy it
Excerpt: Capcom's wunderkind, Dante, is back, and this time around everything is even cooler to look at, more outrageous, and, well, a lot like what you'd imagine. Devil May Cry 2 is a good game, but it doesn't pack the same wow factor as the original. Click here for more.
Pros: ups: Well-rendered environments and graphics; great movement and fighting.
Excerpt: For every problem that's fixed or improved, a new problem appears--this seems to be the unintentional and unfortunate theme of Devil May Cry 2, a sequel that had an opportunity to improve upon an already excellent formula introduced in its predecessor but has unequivocally squandered it. Nearly every single improvement made in Devil May Cry 2 has some adverse effect.
Conclusion: The ability to play as a second character - female fighter Lucia - does add some variety, even if the potential differences aren't emphasised enough. The weapon upgrade system - such a treat in the first game - is also under utilised, with little of the imagination of before. At least the stunts are as insane as ever. Both characters can leap, somersault and cause acrobatic mayhem. And this is undeniably fun, even if the wayward camera does wipe some of the grin off.
Excerpt: Fin 2001, Capcom revisitait le beat'em all en proposant Devil May Cry , un titre à l'action soutenue, véritable défouloir pour les joueurs en manque de sensations fortes. En marge d'un gameplay pointu et d'une progression de personnage chiadée, le jeu affichait des décors en 3D temps réel et des plans de caméra fixes, un concept qui commence à dater. On prend les mêmes et on recommence pour ce deuxième volet...