Excerpt: I am a fan of Dead to Rights . Just a few minutes into playing the first game, I became fascinated by its intriguing mix of high octane gunplay and laughably inept storytelling. My borderline obsession with that title led to me writing what may well be the longest review in videogame history, a twenty-five thousand word treatise on all the myriad ways in which it contained the most ludicrously inept videogame story of all time.
Excerpt: Dead to Rights II is like fast food, it's quick and dirty, but in the end you end up feeling fat and unfulfilled. Despite being the sequel of 2002’s Dead to Rights, which featured a lot of run and gun action in addition to a number of mini games to break it all up, Dead to rights II has tossed those to the wayside in favor of more action based gameplay.
Excerpt: Dead to Rights II is strangely evocative of the sorts of purely violent action games that were popular in the late '80s and early '90s. That's actually what's pretty amazing about it. It's this raging, no-nonsense killing spree that lasts maybe eight hours. Practically every level is exactly the same, but the vicious shooting action is executed well enough to carry the game all the way to the bitter end.
Pros: Savagely violent shooting action; ridiculous body counts, Some impressive-looking disarm moves and decent tactical depth
Cons: Beat-'em-up sequences are lame, Short and repetitive, Not as ambitious or as good as the original
Excerpt: Graphically, Dead to Rights II picks up where its predecessor left off. Environments have a very nice quality to them, as do character models. Unfortunately, the varieties of characters you face in each level are very few, so you continue to see the same basic henchmen everywhere you go. As far as the audio goes, DTR2 has its upside and downside. As a plus, gunshots, various sound fx, and ambient sounds in the game are quite nice.
Excerpt: DTR II again places you in the role of Jack Slate, a veteran cop with a no-nonsense attitude. You know he's got a no non-sense attitude because he will kill lots of bad guys and use dry one-liners. It's videogame cliché #4538 if you're looking it up. It seems that a judge has gotten a little to close to the heart of a crime syndicate, and got himself kidnapped.
Excerpt: A follow-up to the ambitious, engaging and occasionally difficult Dead to Rights, Namco seems to have shaved either their production budget or their engaging ambitiousness for Dead to Rights II.
Conclusion: The game's got some unlockable weapons and difficulty modes, plus an instant action mode that just keeps throwing bad guys at you, as if the main story mode was anything different. It's not necessarily something you'll be compelled to keep playing, though, since all the blasting nearly overstays its welcome on the first time through.
Pros: Savagely violent shooting action; ridiculous body counts, Some impressive-looking disarm moves and decent tactical depth.
Cons: Beat-'em-up sequences are lame, Short and repetitive, Not as ambitious or as good as the original.
Conclusion: In all, Dead to Rights II doesn’t really stand out as much as the original did. All of what the first used to set itself apart has been stripped or watered-down in this sequel. However, that’s not saying there aren’t some people who wouldn’t find this game interesting. One thing it does a good job of is relieving stress and is a game that is good to just pick up and play if you don’t want to concern yourself with things like intricate plot lines.