Excerpt: Looks aren't everything, but they sure get you far when you're trying to stand out from the enormous PlayStation 2 launch line up. Is DOA 2 Hardcore a one trick pony or is beauty more than skin deep?
Excerpt: The GamePros got their hands on an exclusive early build of Dead or Alive 2: Hardcore and we've got all the juicy details. After long hours of bashing buttons, mastering reversals, and ogling polygonal ladies, the GamePros noticed a few big differences that makes this new DoA2 truly hardcore.
Excerpt: You've probably seen it by now for the Dreamcast (and if not, what are you waiting for?), but the GamePros have gotten their grubby mits on the Japanese Playstation2 version of Dead or Alive 2.
Excerpt: Dreamcast owners have been treated to some of the best fighting games in the history of console gaming, with Soul Calibur, Power Stone, and all those nifty li'l 2D Capcom titles already on the shelves. Adding one more to this winning list, Tecmo brings you Dead or Alive 2, and folks, Sega's fighting lineup is finally the cast of your dreams.
Conclusion: I don’t think that it’ fair to compare this game to Soul Calibur. This is a all-fist-out combat game, whereas Soul Calibur is a weapons based combat game. This game loses out in the solo player department, where you’ll be finishing the story mode with your favourite character is less than 10 minutes. A mission mode like Soul Calibur’s would have been brilliant. Where Dead or Alive 2 does shine through is with the multiplayer action.
Conclusion: Oh yeah! Dead or Alive is back with a bang! After the amazing Dead or Alive for the Saturn and PlayStation, Temco needed to create a sequel! The first was amazing, and the second one is even better! It is the most graphically impressive fighter I have yet seen, and the most playable! I must disagree with Faz on the replay value of the game, however.
Excerpt: was released on the Playstation around 3 years ago now and came under some criticism for the "bounciness" of a specific part(s) of the female anatomy. Even with this "effect" the game was brilliant in its own right and sold enough copies for Tecmo to decide to develop a sequel on both the Dreamcast and Playstation 2. The Dreamcast version was released here in mid August while the Playstation 2 version was released in mid-December.