Excerpt: Dawn of Mana is a game with a unique hook. By introducing semi-lifelike physics into a fantasy environment, it allows players to manipulate parts of the landscape, using everything from crates and barrels to boulders and, in some areas, even the walls themselves as weapons.
Summary: A very lackadaisical “RPG” designed by Square-Enix. It really seams that they don’t have much faith in the Mana name.
was one of the best Action RPGs on the SNES. They have yet to follow up that game with a rewarding sequel.
Excerpt: One of my bigger gaming peeves is when great franchises go bad. Another is when good gameplay ideas are crippled by poorly implemented mechanics. Dawn of Mana , Square Enix's latest entry in the Mana series, manages to hit on both of these, crippling what should otherwise be a fun experience.
Excerpt: The reign of the Seiken Densetsu (Mana) series ended after Seiken Densetsu 3 around the end of SNES' lifespan. Seiken Densetsu 3 never made it to US shores and still remains a cult classic to this day.
Excerpt: I don’t know what went wrong with Dawn of Mana. Its worlds are bright fairylands; its characters are pretty without looking sickly cute. The gameplay itself is an interesting twist on Devil May Cry -style combo-racking, with few lulls in the action and lots of property to destroy.
Excerpt: Here we have another game that wants to be like Final Fantasy and live on seemingly forever. But Dawn of Mana has got a long way to go considering Final Fantasy just started over again on the PSP. Plus, the Mana series is no Final Fantasy.