Excerpt: Dawn of Mana is a game with a unique hook. By introducing semi-lifelike physics into a fantasy environment, it allows players to manipulate parts of the landscape, using everything from crates and barrels to boulders and, in some areas, even the walls themselves as weapons.
Excerpt: One of my bigger gaming peeves is when great franchises go bad. Another is when good gameplay ideas are crippled by poorly implemented mechanics. Dawn of Mana , Square Enix's latest entry in the Mana series, manages to hit on both of these, crippling what should otherwise be a fun experience.
Excerpt: I don’t know what went wrong with Dawn of Mana. Its worlds are bright fairylands; its characters are pretty without looking sickly cute. The gameplay itself is an interesting twist on Devil May Cry -style combo-racking, with few lulls in the action and lots of property to destroy.
Summary: A very lackadaisical “RPG” designed by Square-Enix. It really seams that they don’t have much faith in the Mana name.
was one of the best Action RPGs on the SNES. They have yet to follow up that game with a rewarding sequel.
Excerpt: Here we have another game that wants to be like Final Fantasy and live on seemingly forever. But Dawn of Mana has got a long way to go considering Final Fantasy just started over again on the PSP. Plus, the Mana series is no Final Fantasy.
Excerpt: All stars, no substance. At long last, summer is finally upon us. Hot and lazy days that seem to go on forever, flesh-revealing clothing everywhere you look, and blockbuster movie sequels in every theatre. Of course, I don’t get to go outside.
Excerpt: The first thing you need to know about Dawn of Mana is that it shares precious few play mechanics in common with its predecessors. The second thing you should know is that those differences nearly didn’t matter because they are what some might call “good ideas.