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Dark-cloud.289773
6.0 out of 10

Dark Cloud

Dark Cloud combines true RPG action with real-time strategy deli Read more

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Reviews and Problems with Dark Cloud

Showing 1-10 of 15
Overall 7
7.0
Gameplay 7
6.7
Graphics 7
6.7
Sound 6
5.6
Storyline 7
6.7
Replay value 6
5.6

Dark Cloud

RPG LAND
7 June 2003
  • Excerpt: Dark Cloud is all about a boy named Toan who is on a quest to build back his town and other towns from the destruction of an evil genie. This genie is responsible for blasting apart the towns but luckily the Fairy King teleported pieces of the towns into atla, which are orbs that holds the pieces to the towns, which then got scattered around dungeons.
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Overall 8
8.2

Dark Cloud

Into Liquid Sky
24 April 2002
  • Excerpt: Dark Cloud is Sony's second foray into the RPG genre, but the first for the PS2. It is a story of Toan, a young boy who must rebuild his world after a dark genie is released and lays waste to it. In his quest, he is aided by the Fairy King, whose magic seals away parts of the world in orbs, known as Atla. During this quest, Toan gains more allies and uses the Atla to reconstruct the world, piece by piece.
  • Pros: A fun game with a lot to do, Georama system and random dungeons allow for greater customization
  • Cons: Battle system may be a little simple, To much time using items to repair weapons and quench thirst
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Overall 7
7.4

Dark Cloud

Just RPG
28 March 2002
  • Excerpt: Dark Cloud was supposed to be the Playstation's answer to the popular Zelda series. I'll be honest, I've never been a big fan of the Zelda games, but still, Dark Cloud just isn't at the same level. Nonetheless, Dark Cloud is not a complete Zelda ripoff, and does feature some innovation here and there. In a dark shrine an evil military officer named Flag has resurrected the powerful Dark Genie. Together they fly throughout the world destroying everything in their path!
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Overall 8
8.2

Dark Cloud

Playstation Illustrated
4 March 2002
  • Excerpt: The graphics in Dark Cloud range from beautiful to repetitive and dull, with many gradients in-between. Most of the 'good' graphics are found in the non-dungeon areas; as you rebuild the villages, they teem with people and places and things to see. The ability of the game to 'soft-focus' things in the background adds to the look; this sort of hyper-realism helps to pull you into the rather bizarre world of Dark Cloud .
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Overall 8
7.5
Gameplay 8
8.0
Graphics 8
8.0
Sound 6
6.0

Dark Cloud

Game Boyz
4 March 2002
  • Excerpt: Published by: SCEA Developed by: Level 5 Number of Players 1 Dual Shock Yes Analog Memory Card Da Introduction: At long last, a worthy RPG for the PS2 system has arrived. Dark Cloud was one of the games we heard about last year before Sony's next gen system was released in North America, and most of us expected it to hit the shelves earlier than now.
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Overall 8
7.5
Gameplay 8
8.0
Graphics 8
8.0
Sound 6
6.0

Dark Cloud

Game Boyz
4 March 2002
  • Excerpt: Published by: SCEA Developed by: Level 5 Number of Players 1 Dual Shock Yes Analog Memory Card Da Introduction: At long last, a worthy RPG for the PS2 system has arrived. Dark Cloud was one of the games we heard about last year before Sony's next gen system was released in North America, and most of us expected it to hit the shelves earlier than now.
  • Read full review
Overall 8
8.0

Dark Cloud

Evergeek
4 September 2001
  • Excerpt: Dark Cloud , the new action/role-playing game (RPG) for the PlayStation 2, has been heralded by many as “Sony’s answer to Zelda”.
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Overall 9
8.5

Dark Cloud

TotalPlayStation.com
23 July 2001
  • Excerpt: Level 5's perfect blend of action, RPG and strategy helps elevate it to a place most other self-described adventure games wish they could go. Check out the full skinny. If you've read any of the many reviews on Dark Cloud already, you'll know that the game is a perfect example of the whole being greater than the sum of its parts. But just because it's been said over and over doesn't make it any less true.
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Overall 8
8.4

Dark Cloud

The Armchair Empire
12 June 2001
  • Conclusion: The dungeons themselves are theme-based, like all RPGs, but the two major non-combat obstacles that players will face while traversing these regions are that your characters get thirsty and that their weapons wear down and can break if not attended to. Generally this is no big deal because early in the game when you cannot store much water, you’re in the dungeons for so little time that this will not  pose a problem.
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Overall 7
7.0

Dark Cloud

Sofa Cinema
8 November 2003
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