Summary: Personally, I felt that this game is really dumb. First the graphics and very "toony" and unrealistic. Then you have this very strange plot about how most of the world was destroyed and you're traveling trying to repopulate the world while rebuilding cities, traveling back and fourth through time to learn things about your enemy. The two main characters are Max and Monica.
Summary: The GamePro School of RPG Design offers three tenets that all sequels should adhere to: One, the new game should be original; two, it should expand on the series' strong points; and three, it should fix or remove any annoying bits the original suffered from. Dark Cloud 2, the sequel to Sony's innovative yet maddeningly dull action/RPG, follows all three rules to the letter. Sniff. It's so rewarding to see such apt pupils.
Summary: I played dark cloud 1, I wasn't that impressed. Dark cloud 1 lacked story, good characters, fun dungeons, it was horrible. This game pisses me off in some ways but is good in alot. There are so many sub-quests to do. When I say sub-quests, I mean like uhhh, mini sort of extra things you can do to enhance your gameplay. You can combine 3 pictures to form an invention.
Summary: I don't think I'll actually end up finishing this one now that Xenosaga is out. From my perspective it's quite similar to the first, and the changes were pretty minimal. The thing I really hated about the first one was the way the dungeons would go on... and on... and on... with no variety or letup. This one isn't much different, although they do occasionally send Max on a little quest in the middle.
Summary: Uno de los aspectos originales del juego consiste en el hacer fotos para inventar cosas. Max, cámara de fotos en ristre, irá haciendo fotos de todos los objetos posibles. Cuando tengas ciertas combinaciones de objetos fotografiados, discurrirás nuevas ideas que resultarán en la invención de objetos nuevos. Original al principio, aunque cuando llevas bastante juego recorrido se hace un poco repetitivo.