Summary: ---Gameplay--- There is a good amount of different game types in Dark Cloud 2 but they mostly feel unpolished. For combat, theres only 2 different attacks and 2 blocking moves that make the game feel very repetitive especially for being over a 60 hour storyline. Also, this game is above average for difficulty especially towards the end of the game where you can die constantly just to be sent back to the main menu. Spreda(golf) is more difficult than real golf.
Summary: Personally, I felt that this game is really dumb. First the graphics and very "toony" and unrealistic. Then you have this very strange plot about how most of the world was destroyed and you're traveling trying to repopulate the world while rebuilding cities, traveling back and fourth through time to learn things about your enemy. The two main characters are Max and Monica.
Summary: The GamePro School of RPG Design offers three tenets that all sequels should adhere to: One, the new game should be original; two, it should expand on the series' strong points; and three, it should fix or remove any annoying bits the original suffered from. Dark Cloud 2, the sequel to Sony's innovative yet maddeningly dull action/RPG, follows all three rules to the letter. Sniff. It's so rewarding to see such apt pupils.
Summary: I own Dark Cloud 1 and the graphics to Dark Cloud 2 looks worst that the first. The first one had good graphics, but the graphics like got worst, kinda like Zelda the Windwalker where the graphics changed too.
Excerpt: Uno de los aspectos originales del juego consiste en el hacer fotos para inventar cosas. Max, cámara de fotos en ristre, irá haciendo fotos de todos los objetos posibles. Cuando tengas ciertas combinaciones de objetos fotografiados, discurrirás nuevas ideas que resultarán en la invención de objetos nuevos. Original al principio, aunque cuando llevas bastante juego recorrido se hace un poco repetitivo.