Summary: The movie was one of the most amazing movies i had ever seen and I was intrigued by the fighting, With and without weapons. A long wait followed for the game but it was well worth it! The game is spectacular.
Summary: This really is a cool game. Travelling through the different parts of the movie you fight against other characters by either weapon or martial arts. Although the camera angles can be a bit annoying sometimes, the game itself is fantastic.
Summary: Crouching Tiger has been eagerly awaited, and the wait is well worth it. The graphics are excellent, and the unique game controls, make for exciting fight scenes. Use all manner of weapons, or just your superb hand-to-hand skills to beat up numerous bad guys.
Summary: there was so much they could have done with this game, with a film like "crouching tiger hidden dragon" as its inspiration. Being able to play as all three of the main characters is a nice touch, each with their own missions and the graphics are great. Here is where the praise ends.
Summary: This game really is one of the worst i have ever played.There are some good ideas,like the combo blocking system,where you press L1 in time with your opponents attacking moves and you block,duck and jump the attack,but it is hit and miss whether it works.Add to that the ridiculous camera,and the...
Summary: I have played a LOT of games.. so needless to say I have played my fair share of bad ones and this one takes the cake, as far back as my memory serves me anyway. As usual, the commercial license makes it feel cheap..
Summary: I usually steer clear of movie tie-in titles because they always seem second rate at best. However I am such a fan of CTHD that I couldn't resist buying it. I shouldn't have. Apparently they spent a long time developing this title. I wonder how they spent their time? Its completely half baked.
Summary: This game was ok but it could be better like the martal arts theme. It should be a little more like the enter the matrix fight controlls, execpt more moves. Also the jumping float should go diagnal foreward so it can get as close to as much distance a the movie (building to build at least.