Excerpt: Tokyo has seen better days. Somewhere in urban sprawl of seedy karaoke bars and flocks of gothic lolitas, someone has figured out a way to create virtual reality labyrinths. It’s not like society has any practical use for such scientific advancements; ever since the dimensional-warping technology went haywire, the entire city has been reduced to a desolate concrete wasteland.
Excerpt: You've probably heard a lot of people saying that Crimson Tears is an anime beat-'em-up version of Diablo . Those people are unwise. Maybe it's just that anything with randomized dungeons gets the Diablo comparison, but the games aren't that much alike. Instead, this is more like River City Ransom or Streets of Rage with RPG elements and randomized stages, or Fighting Force with actual reasons to play it.
Excerpt: What a curious oddity Capcom is. On a good day, they can kick out a game that is the very definition of a quality title, with games like Viewtiful Joe and Onimusha 3. On a bad day, though, we're stuck with an externally developed title like Crimson Tears. Visually pleasing, boasting high production values, but completely vapid from a gaming standpoint.
Excerpt: Crimson Tears is an unusual game in which Spike has combined relatively mindless beat-'em-up action with role-playing elements that, although far from complex, are actually quite involving. The game does a great job of masquerading as a simplistic exercise in button mashing in the beginning, but as you progress through its increasingly large, randomly generated levels and you are pitted against a number of varied bosses, it reveals itself to be a quite challenging and...