Excerpt: Tokyo has seen better days. Somewhere in urban sprawl of seedy karaoke bars and flocks of gothic lolitas, someone has figured out a way to create virtual reality labyrinths. It’s not like society has any practical use for such scientific advancements; ever since the dimensional-warping technology went haywire, the entire city has been reduced to a desolate concrete wasteland.
Excerpt: You've probably heard a lot of people saying that Crimson Tears is an anime beat-'em-up version of Diablo . Those people are unwise. Maybe it's just that anything with randomized dungeons gets the Diablo comparison, but the games aren't that much alike. Instead, this is more like River City Ransom or Streets of Rage with RPG elements and randomized stages, or Fighting Force with actual reasons to play it.
Excerpt: What a curious oddity Capcom is. On a good day, they can kick out a game that is the very definition of a quality title, with games like Viewtiful Joe and Onimusha 3. On a bad day, though, we're stuck with an externally developed title like Crimson Tears. Visually pleasing, boasting high production values, but completely vapid from a gaming standpoint.
Excerpt: Soumise aux vexations des hommes et minée par des années de guerres et de mépris, Tokyo, dont seules les hautes tours émergent d'ondes de décombres, regarde ses enfants d'un oeil triste. En cette année 2049, la mégalopole n'est plus qu'un labyrinthe, emmurant les derniers espoirs d'une population aux prises avec les créatures d'A.R.M.A, un fabricant d'armes majeur.