Summary: ATTENTION: I understand that a lot of people seem to enjoy this game. Please remember that the following review is based only around my opinion, rather than everyone in total. Thank you... I'm sorry, but I REALLY hate this game. Surprisingly, I used to love this game when I was young. Now that I decided to replay it, it just sucks. The music is amusing for the first 2 seconds, and then after the whole game I wanted to cut my ears off.
Mediocre game, but a fatal flaw makes it hard to recommend . . .
Steve Forsyth "sforsythnoe", Amazon
11 May 2009
Summary: After three PS1 appearances, several more on the GBA, a racing game, and a next-gen turn in WRATH OF CORTEX, it seemed about time to try varying things up a little for our favorite orange beast. Twinsanity marks Crash's first adventure game in a fully 3-D world. While most of the levels still maintain the linear path, this game really does provide the first fully 3-D roaming experience, and the results are, well, mixed.
Summary: Man. I thought this would be interesting, Crash and Cortex both playable characters. I've been into Crash since Crash 2 came out when we got our PS1. Why is it wrong to continue having games like the first three? (Because it's not Naughty Dog, thanks kids.) I mean, it can't be THAT difficult to find new scenarios that don't involve some crazy shift in gameplay where your players don't even want to deal with it anymore.
Summary: Ok, I don't have alot to say about this game because I couldn't for the life of me get past the second level. The beginning level is fun and the new 3D world is amazing - and it's got everything you love about crash - all kinds of places to explore - however - after you defeat the 1st boss you are "fighting" with cortex and you are rolling down a large slide type thing for what seems forever - you can't control yourself very well and you gotta try to jump platforms while...
Summary: What was once a very good series of games has now become one of the year's biggest disappointments? The game is short, very short in fact 3 hours of gameplay and too many cut-scenes that drag on far too long. Graphics are a bit retro, the game could easily be mistaken for something that could be a Playstation One game or Dreamcast, but an ugly game for any console. The gameplay is very boring and lacks any real design or reward. The levels are bland and un-inspiring.
Summary: Back in the golden december of 1998, I picked up the first three Crash platform games. I was totally blown away. It seemed like a new age in cute platform-pounding characters had opened to replace the Sonic games which had died out by then. A year later, Crash Team Racing blew me away again. Since then, Crash has had a pretty chequered history. Last year, Crash Nitro Kart revitalised the series with its new characters and addictive gameplay.
Summary: Having seen this game at E3 2004, I must say I'm very disappointed in the look and play. The game is nothing new and is really bland. The graphics are dated and look rather dull. I would not recommend this game to anyone who had bought the last one. Look out for Jak 3 or Ratchet & Clank 3, they are much better games and look a hundred times better. I played all three games and this was the boring one! Is this for real? This game looks pants.
Summary: Der Name Crash Bandicoot war für mich zu PSX-Zeiten immer ein Garant für hochwertige und spaßige Jump and Run Spiele. Dieses Bild der Reihe hat sich auf der Playstation 2 leider sehr verändert. Warum Crashs zweiter PS2-Auftritt nicht überzeugen kann werde ich im folgenden Testbericht näher erläutern. Grafik: Die Grafik des Spiels kann sich durchaus sehen lassen. Die Levels sind sehr abwechslungsreich gestaltet und wirken nie fade.
Pros: Akzeptable Grafik, teilweise ganz nettes Leveldesign
Cons: Nicht skippbare Zwichensequenzen, unfaire Stellen