Excerpt: Crash Twinsanity is a bit of a departure for a series that hasn’t seen much changes over its myriad of games. Not only is it fully 3D for the first time (the other games were semi 3D) but Crash has also teamed up with his worst enemy: Neo Cortex to take on a more powerful enemy. Don’t get us wrong this is still very much a Crash game. You still munch apples, pick up masks for protection and spin the hell out of enemies.
Excerpt: I think the defining moment with Crash Twinsanity occurred within the first five minutes of the game when a skunk (yes a skunk) kindly informed me that after ten years of walking back and forth, back and forth, he wasnt going to stand for it anymore. It was time for a change. That smart-mouthed skunk was right, after 10 years (that cant be right because that makes me feel so old!) it was time for a change. But how do you change a platform game?
Excerpt: Three years ago, shortly after the launch of the PS2, a month or so before the launch of GCN and Xbox, Vivendi Universal released their first Crash Bandicoot licensed game. The franchise was now under the umbrella of Traveller's Tales, a British development house, which was behind the hit SNES/Genesis title Toy Story in 1995, the 1997 release of Sonic R, and more recently, Crash Bandicoot: The Wrath of Cortex.
Excerpt: Crash Bandicoot was one of the defining titles of the early Playstation era, helping to mould the image of the system. It has come a long way since those early days of linear, scrolling action - the fact that the game is no longer developed by its creators at Naughty Dog but has since been farmed out to Publisher Vivendi Universal and UK developers Traveller's Tales (themselves no strangers to working with outside entities, having developed the Sonic 3D and Sonic R games...
Excerpt: After three years of being frozen, Dr. Cortex is back, and this time, he has brought all of Crash’s villains with him. But before Dr. Cortex can exact his revenge, two new enemies arise. These Wicked Twins want to destroy Dr. Cortex and enslave Crash and his friends. Now the bandicoot and his creator must join forces (reluctantly, of course) to stop this invading enemy. With this new dynamic, Crash: Twinsanity proves to be the wackiest Crash Bandicoot game to date.
Excerpt: Gaming icons. All the consoles have them, or do they’ Lets play a little word association. I’ll mention a brand, then you say which game character comes to mind. Ok’. Nintendo. That’s it, the answer is Mario. Sega. We have a winner! Sonic is the correct answer – you’re getting good at this. Ok, now here’s the clincher. Sony. No’ Do you see what I’m getting at’ Most people will start to look perplexed, then just downright confused.
Excerpt: Once dubbed Sony's first mascot, Crash Bandicoot of PlayStation fame made the transition into all-formats territory when the Naughty Dog franchise became wholly owned by French outfit Vivendi. At the time of writing, the idiotic marsupial is fast approaching his tenth birthday, but his platforming shenanigans are far from obsolete. Enter Crash's latest adventure, Twinsanity.
Excerpt: In Crash Twinsanity, a new evil has invaded the island paradise of Crash Bandicoot with plans of destruction. In a strange twist, Crash begrudgingly pairs with his archenemy, Dr. Cortex, in order to save the world. Through this unorthodox partnership, Crash and Cortex are controlled as one in this all-new gameplay mechanic.
Summary: Games based on the Crash Bandicoot franchise have ranged from very good to absolutely terrible, Crash Twinsanity is thankfully one of the better ones and although it has its problems the game is both fun and manages to keep you interested throughout. If you are looking for a decent platformer then of course there are always better options no matter what game it is but Crash is definitely a good choice if you have never sampled a Crash Bandicoot game before or if you have...