Summary: I think others have reviewed this game in a vacuum when they gave this game a good reviews. This game is repetitive and the plot is contrived, though I agree it is unique. Without reading the accompanying booklet , I think many plots can be imagined that fit this game. In conclusion, in an effort to be unique, the creators of this game made it a mediocre action videogame that is basically an unusual demonstration of some unique graphics.
Summary: I feel like a real freak for finding Stretch Panic to be one of the most mind-numbing videogames I have ever played after its recieved such critical acclaim. The packaging proclaims that Stretch Panic was voted as the Best and Most Innovative Game of E3. All I can say is it must have been a really slow year for the Electronic Entertainment Expo. Innovative? Bosh! Sure it has a kooky, crazy premise and artwork but that's about it.
Summary: For those of you not familiar with the word etude, it is a French word which, in America, usually refers to a musical study, or a piece built around a single theme or pattern. I have played two other games by Treasure: Mischief Makers (which was made with the assistance of Enix) and Gunstar Heroes. Gunstar heroes (for the Sega Genisis) and Stretch Panic are both video game etudes: studies into a theme, but nothing more.
Summary: It's fun and easy to get started with, even though it's unlike other games. You have to start with the EXT levels to get points for the real battles. These levels are good for getting acquainted with the controls without any pressure. It shouldn't take more than a few minutes to get the hang of moving, stretching, and locking. You also accumulate points by attacking the bonita zakos (the huge breasted ones).
Summary: Games made by Treasure have always been known for wild and crazy boss-battles. In a way, "Stretch Panic" is the "purest" Treasure game. The bulk of the game is really *just* boss-battles. Before you give up on it though, let me say this. I've been playing video games since Atari 2600. I've played thousands of games and probably fought tens of thousands of bosses and the boss battles in "Stetch Panic" are the most insane and wildly original ever put in a game.
Summary: I purchased this game today, expecting, well, a game. I was hoping for a mario or sonic type adventure where you go through levels, defeat bosses, find secrets, etc. Instead of all that, you get just the bosses. No levels, no secrets, no collecting, just dorrs to each one of the bosses. Now this isnt necessarily a bad thing, its a very fun game. The bosses are all extremly entertaining to fight, but all and all its more of a boss royale than a game.
Summary: From the early days of Gunstar Heroes to the reccent screen shot beauty of the up and coming Ikaruga, Treasure continues to make excellent and original titles. Stretch Panic is no exception, with an incredibly dynamic game engine, which allows you to grab and stretch everything, uses bump, reflection and lighting that hasn't been used on the PS2 yet, and very unique boss battles this game rocks.