Excerpt: , I end up commenting on the fact that it's part of a curious trend in Japan: the crossover RPG. While Idea Factory's take on things is nowhere near as "mainstream" (or at least as mainstream as you can get for a bunch of Japanese role-playing game characters), it nevertheless manages to cull together a handful of different characters from different games into something entirely now.
Summary: It’s true that Chaos Wars is a crossover game, which usually means that it caters expressly to fan service. This does happen in Chaos Wars , but if you look hard enough, there’s actually a striking tactical game behind all the cameos.
Conclusion: I don’t think Chaos Wars is an excellent game in the turn based genre, but it shouldn’t be passed up. Fans of these games will benefit the most from this game and I think that will hurt the game. This crossover event might not be what we were looking for. Hopefully other companies will see what O-3 Entertainment tried and they’ll try something unique like this.
Excerpt: Crossover titles tend to work best for one genre: fighting. But in Japan, the crossover Strategy RPG has become a regular affair, using characters from a number of franchises in one massive turn-based battlefield. One might argue that it started with Super Robot Taisen, which features dozens of playable characters from various mecha anime series. A few years ago, Monolith Software released Namco x Capcom, but that did not reach the US.
Excerpt: Chaos Wars is an interesting title - at least conceptually. The game takes characters from several niche Japanese games and throws them together into a Strategy RPG, an equally niche genre. On one level, the game is a success; it manages to hit most of the things that fans of the assembled characters would want. At the same time, the fundamental gameplay might not be enough to hold SRPG fans who have little interest in the cast.