Reviews and Problems with Champions: Return to Arms
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Champions: Return to Arms
18 August 2006
Excerpt: Over the last few years Snowblind Studios has helped to engineer something of a renaissance for the hack n’ slash genre, elevating it from mindless hack-fests to killing sprees with a little more meaning. This helped to carry the genre for awhile, but the genre has once again hit its peak and is in need of something new -- something that Champions: Returns to Arms doesn’t provide.
Excerpt: Champions: Return to Arms is the sequel to Champions of Norrath, both of which are essentially versions of the Baldur’s Gate: Dark Alliance games set in the world of EverQuest as opposed to the Dungeons & Dragons universe. Like its kindred Champions is heavy on the hack and slash action, so if you’re looking for a full-fledged RPG you’ll be disappointed at its lack of depth.
Excerpt: A year after Norrath was released, the sequel—Champions: Return to Arms—is now available. In many ways, Return to Arms is a classic definition of "more of the same". The same graphics engine that Snowblind pioneered back in 2001 for Dark Alliance is present here, and there are still hundreds of randomized weapons, pieces of armor, and items to be found or purchased.
Excerpt: Last year’s translation of the popular Everquest universe from MMORPG into console hack-and-slash was a phenomenal success, thanks to Champions of Norrath. Building off the Baldur’s Gate: Dark Alliance engine as an initial starting point, Snowblind Studios created an engaging storyline of a vengeful god, a world in crisis and a call for heroes.
Conclusion: If you're into RPGs and don't mind the medieval genre, get stuck into this digital feast and start racking up the mountains of gold to be spent on crystal swords of ice and flying stars of poison.