Excerpt: Usually we identify good videogames by the time that we spend with them. After all, if we spend loads of time playing a game, then it follows that the game is quality, right? Right? I'm not so sure. Even if a game compels us to play it, that doesn't necessarily means that the game is compelling.
Excerpt: When Snowblind Studios unleashed Baldur's Gate: Dark Alliance on PS2 owners back in December of 2001, the results were largely positive. The title, which was a more action-oriented RPG than its PC namesake, allowed console owners to hack and slash their way through the famous Dungeons & Dragons...
Excerpt: When a little known studio named Snowblind combined the addictive nature of Diablo -style hack-n-slash gameplay with the mythology from Dungeons and Dragons' Forgotten Realms series (which also spawned the Baldur's Gate games on the PC), the only thing anyone could really comment on was the water.
Excerpt: Champions of Norrath ( CoN ) places a player smack dab into the middle of familiar hack and slash RPG territory. CoN looks and feels like the Baldur’s Gate: Dark Alliance series, but CoN elevates the gameplay to a compelling level in graphically stunning outdoor settings and randomly-generated...
Excerpt: There are some great things in this world that just go great together. Peanut butter and jelly. Milk and cookies. Console gamers might want to see action and role-playing games added to that list.
Summary: Combining action and RPG elements, SOE's
EverQuest spin off Champions of Norrath is a solid adventuring title that offers
plenty of depth and exciting gameplay. The single player game is exciting and
challenging but online component is especially impressive allowing for 4 player
Excerpt: I am not sure if Interplay likes or hates Snowblind Studios. Just as Interplay was releasing their amazing title "Baldur's Gate: Dark Alliance II" from developer Snowblind, Sony was releasing Champions of Norrath by them as well.
Summary: is one of my favorite games on the Xbox. Playing with a friend is a lot of fun but I was always annoyed at the fact that I couldn’t wander around unless both characters were on screen. That’s the limitation, of course, when playing with on a single Xbox cooperatively.