Reviews and Problems with Castlevania: Curse of Darkness
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Castlevania: Curse of Darkness PS2 Review
31 May 2010
Excerpt: Since all of the 3D offerings of Castlevania are regarded as inferior games to their 2D counterparts, you might say that the newest instalment in the seminal Castlevania series, Castlevania: Curse of Darkness is aptly named since the 3D versions, which incessantly get unflattering reviews are seemingly cursed by one thing or another.
Excerpt: Preview: Castlevania: Curse of Darkness (PS2, Xbox) By Michael Palisano Following 2003's excellent yet under-rated Castlevania: Lament of Innocence on the PS2, Konami is going back to Dracula's lair with the release of Castlevania: Curse of Darkness on PS2 and Xbox later this year. The game will continue the last title's 3D approach, with the challenging gameplay and intuitive controls players have come to expect.
Conclusion: Above all, Iga and co. know where Castlevania fans buttons lie and exactly how and when to press them, which is why they can continue to layer subtle details over the basic design and score hit after hit; something few brands this long in the tooth could ever dream of getting away with.
Excerpt: For the serious fan of the 2D action-adventure looking for new games, there have only been two real choices for a while now: Metroid and Castlevania. Both have their devotees, but whereas the Metroid series has made the transition to 3D very successfully, Konami still hasn't been able to capture the essence of Castlevania in three dimensions.
Excerpt: While the long-running Castlevania series continues to thrive on Nintendo's portable gaming systems, it's still having problems coming into its own on consoles, if the new Castlevania: Curse of Darkness is any indication. Like 2003's Lament of Innocence, Curse of Darkness attempts to preserve the look and feel of the classic 2D side-scrolling Castlevania installments, and it succeeds to a certain extent.
Pros: Combat looks pretty good and controls well--lots of weapons to choose from, The new crafting and stealing mechanics are fun and well designed, Excellent music and some great voice acting
Cons: Monotonous, boring level design, Monotonous, boring enemy design, Visuals are technically smooth but artistically bland, Too easy most of the way through
Excerpt: The 3D iterations of Konami’s long standing Castlevania series have always had a very mixed reception. While the series has maintained almost constant popularity in the 2D realm, there have been many fans that have not warmed to the 3D style of gameplay. Castlevania: Curse of Darkness improves upon the foundations laid by Castlevania 64 and Castlevania: Lament of Innocence , but if you were not a fan of those games, it’s unlikely that you’ll feel any different about...
Excerpt: Castlevania: Curse of Darkness is the newest installment in Konami's long-running Castlevania series. This latest game takes place three years after the events in the NES game, Dracula's Curse . Similar to the critically acclaimed 1997 hit, and my personal favorite, Symphony of the Night , players will be taking the role of a former member of Dracula's army. In many ways Curse of Darkness reminds me of Symphony of the Night , but can this game really compare?
Excerpt: Castlevania: Curse of Darkness is the newest game in the venerable Castlevania series, and it leaps forth in another bid to bring the dark world of Dracula into three dimensions. It obviously builds upon the foundations set by Lament of Innocence , while addressing lessons learned there—particularly that Lament was far too short. Curse of Darkness attempts to give the modern gamer something he can really sink his teeth into.