Reviews and Problems with Call of Duty: Finest Hour
Showing 1-10 of 27
Call of Duty: Finest Hour PS2 Review
31 May 2010
Excerpt: Medal of Honour: Rising Sun was largely a disappointment. It just didn’t feel like a MOH game, the new jungle environment was way too plastic looking; the music was shockingly bad and a distant away from the rousing score of other MOH games, it was without doubt one of the most disappointing games of 2003 and this coming from huge MOH fans too. Call of Duty: Finest Hour on the other hand is everything the underwhelming Rising Sun should have been.
Excerpt: The graphics in Call of Duty: Finest Hour are well-done, however they are very dark. While I understand that war can be a very dim and dismal place, it seemed that everything was dark and hard to see in Finest Hour , moreso than it needed to be. Consequently, I found myself struggling to see things that I knew I needed to not miss and this detracted from the enjoyment.
Summary: Parents need to know that this game is presented as a serious treatment of the Allied foot soldiers who fought the Germans in World War II. And while players are presented with real and realistic photos and footage from World War II, it's not long before they enter an artificial representation of real places and events, but kill hundreds of fake enemies.
Excerpt: During the 20+ years I've been a gamer, I've fought many battles and countless wars. Until recently, the one I'd fought more than any other was the battle of Hoth, the famous opening act fight in The Empire Strikes Back . I don't know how many times I've flown a ship across that frozen landscape, but it's more than I can count. In fact, the mere mention of Hoth now makes me break out in hives—if I never see Hoth again, it'll be too soon.
Excerpt: Being a huge Call of Duty fan, and owning all three games, I had high expectations for this game, the first of the series to come out on console. Sadly, it didn?t live up to the other games high standards.
Excerpt: Even though there's an abundance of World War II shooters already available, the demand for such games is bigger than ever, as proved by Call of Duty amongst others. And continuing this FPS trend is Finest Hour, the first console version in Activision's epic and formerly PC-exclusive series. A brand new game in its own right, Finest Hour pits players in a wealth of World War II scenarios played from several unique perspectives.
Conclusion: THE VERDICT: Call of Duty: Finest Hour is mediocre in virtually ever category. Bland single player gameplay, and run of the mill online options all sewn together by graphics and sound that come in slightly under par of the other war games on the market mean that this one calling is more as a solid rental then anything else.
Conclusion: The foundation is reasonably solid, but other aspects of the game aren't as well ironed. First and foremost, there's the issue of checkpoints, or rather, the lack thereof. They are something of a myth - every once in awhile, a little note pops up that clues you into their existence, but they're all so rare that it makes the whole ordeal quite frustrating.
Conclusion: Online CoD plays well enough but doesn't do anything to set itself apart from the other PS2 FPS titles, and everyone I played with seemed to want to get back to Killzone. The game supports up to 16 players but games can suffer from lag and even be hard to find. You get the typical choice of modes, but whilst the maps look okay they lack size, imagination and any lasting appeal.
Pros: Fun FPS gameplay with lots of attempts at variation., Tidy graphics look just like the Xbox version., Great sound., Network play.
Cons: Too short., AI is shaky at times., You move, slowly., The storyline feels too disjointed.