Reviews and Problems with Burnout 2: Point of Impact
Showing 1-10 of 33
Burnout 2: Point of Impact PS2 Review
31 May 2010
Excerpt: What is it that makes a racing game tick? Surely it can’t be tuning your ride, refining your car, amplifying stuff or something along those lines?. No! We want speed! Pure, over the top let’s-fly-down-that-road speed. Something that unfortunately lacks in most racing games like Gran Turismo.
Excerpt: Criterion Studios has come a long way in the past few years in regards to actually developing videogames. They haven’t released a whole lot of titles so far, choosing rather to merely assist in development via their well-known Renderware engine, but of the titles they have developed, one thing is...
Conclusion: The game play is simplicity itself: brake, accelerator, gearshift (for those who hate automatic vehicles), and turbo. The turbo is accessible only once the meter has been completely filled, and filling it is more fun than using it.
Excerpt: Every year in the gaming industry we’re blessed with what us gaming media types refer to as a “sleeper”. In fact, most year end awards presented by gaming sites and magazines include a “Sleeper of the Year” award.
Excerpt: When you went to Driver's Ed, they put an emphasis on driving safely; observing speed limits, checking your mirror before changing lanes, and making sure you weren't being some sort of showoff daredevil passing cars within inches of clipping them.
Excerpt: Acclaim has given us the sequel to their cult-fave arcade style racer, and Burnout 2: Point of Impact is everything we wanted it to be. Better graphics, more tracks, more vehicles, and more gameplay modes make it a must-have title for any racing fan, and a must-try title for gamers in general.