Reviews and Problems with Burnout 2: Point of Impact
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Burnout 2: Point of Impact PS2 Review
31 May 2010
Excerpt: What is it that makes a racing game tick? Surely it can’t be tuning your ride, refining your car, amplifying stuff or something along those lines?. No! We want speed! Pure, over the top let’s-fly-down-that-road speed. Something that unfortunately lacks in most racing games like Gran Turismo. Not that we’re dissing that wonderful series, it’s just that there’s more fun in blasting through the streets and letting that engine rip than picking out tyres.
Excerpt: I used to have this dream of the perfect driving game. It basically involved driving around in a car, going through traffic, and everything was realistic. I mean, everything looked real. The realism of an 8 year-old kid (that's about where I was at the time) driving a car on a busy freeway would probably look more like Burnout 2 . If you liked the freewheeling mayhem of the original Burnout, Burnout 2 is just more of the good stuff we loved last year.
Excerpt: Criterion Studios has come a long way in the past few years in regards to actually developing videogames. They haven’t released a whole lot of titles so far, choosing rather to merely assist in development via their well-known Renderware engine, but of the titles they have developed, one thing is for sure: they have gotten progressively better. But nothing could prepare this reviewer for what they had in store with Burnout 2.
Conclusion: The game play is simplicity itself: brake, accelerator, gearshift (for those who hate automatic vehicles), and turbo. The turbo is accessible only once the meter has been completely filled, and filling it is more fun than using it. Turbo is gained by driving aggressively – driving on the wrong side of the road, passing cars closely, power sliding in curves (accelerating through a curve such that you weave across your lane), and catching air.
Excerpt: Every year in the gaming industry we’re blessed with what us gaming media types refer to as a “sleeper”. In fact, most year end awards presented by gaming sites and magazines include a “Sleeper of the Year” award. Those games that don’t get a lot of press, yet get their momentum through “word of mouth” in the gaming community. You don’t see all the hype and advertising that you see for the Maddens and the Grand Theft Autos of the world.
Excerpt: as well. Here's the thing, though, and it's something I merely touched on in both of those reviews: most people look at the game and see it as a simple arcade racer, which it really isn't. Sure, it like an arcade racer, and it sure as hell feels like one, but hidden underneath is something very sneaky, very seductive, and very, very addictive. Burnout, and even more so with the sequel, is a gamble.
Excerpt: When you went to Driver's Ed, they put an emphasis on driving safely; observing speed limits, checking your mirror before changing lanes, and making sure you weren't being some sort of showoff daredevil passing cars within inches of clipping them. Enter Burnout 2: Point of Impact, Acclaim's follow-up to their moderately successful arcade-style racer.
Excerpt: Acclaim has given us the sequel to their cult-fave arcade style racer, and Burnout 2: Point of Impact is everything we wanted it to be. Better graphics, more tracks, more vehicles, and more gameplay modes make it a must-have title for any racing fan, and a must-try title for gamers in general. Click here for the review.