Reviews and Problems with Brothers In Arms: Road to Hill 30
Showing 1-7 of 7
What's a flank?
Duncan McDonald "Dunk", amazon.co.uk
25 September 2009
Summary: This FPS has a subtle difference to most. The overriding concept is flanking the enemy. Your troops lay down suppressing fire while you sneek around and kill them. Simple. The flanking technique is achieved by placing your squad members in a strategic position under cover and asking them to fire at the target, usually a bunch of germans. It works well but the controls do take a bit of getting used to. Problem is this is what you do this throughout the game.
Summary: For atmoshere and realism, the game is second to none. But because of its heavy focus on realism and surroundings, the gameplay ends up being very one dimensional and subdued. What also detracts from the 'fun element' of the game is the emphasis on tactics together with the elaborate system of controlling your team. The multitude of icons etc on screen and above peoples heads ends up (ironically) detracting from the relaism the game seeks to achieve.
Summary: When all is said and done this is a very repetitive game which didn't need to be! I bought it because I like the war genre but am fed up with the same old "hide n' shoot" that I hoped this game wouldn't deliver because of the squad control basis. However, the novelty of controlling a squad soon disappears when it becomes obvious early on that A/they do little to alter the outcome of the mission and B/die if you put them anywhere near the enemy!
Summary: HAving owned this game for a year or two now, I played it for hours when I first bought it because it gives such an emersive simulator of war, or as real as I can imagine it on a console in my bedroom. It's an inventive take on an over-used genre, making you think about what you're trying to do and the sense of realism extends to your squad, you feel almost-real emotion when they get hit in cut-scenes, the sense of being helpless and useless is unnerving; as is the sense...