Summary: I've always loved the BoF series, and this is a rather drastic departure from it. About the only thing in commmon w/ the other BoF games is Ryu and Nina. Also this game is pretty hard and seems like it's always out to get you, as items are expensive and you need items to save.
Summary: This game grew on me, BIG TIME! I at first didn't like it like any other fan of the series cause it was too different. But then I realized, that I was looking at it wrong. This isn't even just a JRPG anymore. It's a Tactical Survival RPG. I want you to read that again "Survival RPG".
Summary: I would have to say that this game was definitely a relief from the other breath of fire games. I was skeptical at first but the games ingenuity and innovation won me over in a short time. The game contains many innovations for the series and in general for all rpgs.
Summary: First off, this game is nothing like any RPG out there. The plot of the game, the style, the replay, and the fighting are all unique (or were upon release) and the designers deserve huge credit for this game's creation.
Summary: great graphics, good story line and game play, fights are good and well thought out, this game is great, if you like things like grandia and you like the earlier breath of fire games then this is a great game for you
Summary: Breath of Fire: Dragon Quarter is the second best rpg ive played on the PS2, this puts it to comparison with games like FFX, Wild Arms 3, Grandia and Dark Chronicle to name a few. And before you assume anything, FFX is not number one on that list.