Reviews and Problems with Breath of Fire: Dragon Quarter
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Breath of Fire: Dragon Quarter
Into Liquid Sky
10 December 2005
Excerpt: Change is good. Considering how doggedly Capcom has refused to make major changes to their other series (Resident Evil, Street Fighter), it may come as a huge surprise the almost complete overhaul that the new Breath of Fire has received. Shying away from the more traditional turn-based RPG that the series has always been, Dragon Quarter is a more steam-punk/cyber-punk themed game with a far more involving battle system and a lot of new elements.
Pros: Awesome battle system, Excellent music and graphics, SOL adds replayability, Very challenging
Cons: Short first time through, Save system not great, Lots of long battles and linear dungeons
Excerpt: Let's face it, the initial reaction to those preview screenshots of Breath of Fire V would have put any OAP on a ventilator. Many found the cel-shading quite cheap looking and those preferring the graphics of the last two games would be thrown into torture. On the other hand, dismissing the cel-chading distracted the main thing that should have been on people's minds - that a new Breath of Fire game was arriving on the Playstation 2.
Excerpt: It’s not because only the truly elite get to see the book; the explanation is much more simple than that. It’s because no such outline exists. There is no pre-existing list of criteria that an RPG has to meet in order to be considered a classic. This might seem obvious but, surprisingly, it’s easy to find a lot of comments like, “[Game Name] is really fun, but way too short for an RPG,” or “[Game Name 2] puts a unique spin on the traditional RPG formula, but it’s almost...