Reviews and Problems with Beatdown: Fists of Vengeance
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Beat Down: Fists of Vengeance PS2 Review
31 May 2010
Excerpt: It’s a bit bewildering that scrolling fighting games from the 32 bit days and onwards have been unable to match the overall playability of such 16 bit classics as Streets of Rage and Final Fight. Perhaps the larger environments that came about with the third dimension has resulted in this formula feeling a bit more restrictive than their 2D counterparts ever did, or quite possibly many gamers of this age have become so much accustomed to additional complexities in games...
Excerpt: Well, things have certainly turned sour. Raven, Jason, Gina, Lola, and Aaron have been set up and framed. Everyone in town, be it the Zanetti Family mob, rival gang members, and the even crooked Las Sombras police department believe that these five are responsible for murders of the city’s dockside drug dealers. Since nearly all the underworld was getting a piece of the action, this team of former mafia enforcers is now on everyone’s must-kill list.
Excerpt: Even passers-by with a strange- delightfully quaint- penchant for a denim ensemble are not safe from your murderous rage as you don a moniker straight from a Guy Ritchie film and the mantle of a street thug. Your family run the city from the shadows. You have been betrayed. You and your friends have been set up. Now, you are wanted criminals. You take to the streets and take flight from the law.
Excerpt: Beatdown: Fists of Vengeance is an interesting concept. It’s an open-ended sandbox game that combines the beat-em-up gameplay of Final Fight and Double Dragon with one-on-one match-ups that are reminiscent of games like Tekken and Virtua Fighter. Add on some role-playing elements for good measure, and Beatdown sounds like it should be the sleeper hit of the year. That would definitely be the case had these elements been executed better.
Excerpt: The minute I saw the art on the cover, I had nostalgic flashes of Final Fight , and the equally brawltastic, Streets of Rage . Unfortunately, Beatdown: Fists of Vengeance , is only a mere shadow of those classic games. Graphically, this title has some decent effects. The character models are pretty gritty and urban looking, as well as being smoothly animated too. The cut scenes are surprinsingly well done, with some sharp CG going on.
Excerpt: On paper, Beat Down: Fists of Vengeance sounded like the logical next step for fighting games; a blend of fighting and role playing, with the option to fight battles on your terms, with backup as necessary. The plan was to broaden the appeal of fighting games and attempt to layer the genre with something beyond the punching and kicking aesthetic we're all used to. Upon playing it, it's difficult to see why they didn't just leave it alone.
Excerpt: Beat Down: Fists of Vengeance had the potential to be a solid, unique and enjoyable experience. Combining a variety of classic fighting moves and styles, throwing in a touch of Role Playing elements and offering a somewhat decent sized, free-roaming city sounds fairly promising to us – on paper that is.
Excerpt: Just like the movie industry, the game industry often saves its "less than stellar" games for the end of the summer. People are bored and still want to see movies or play games, so a catchy demo or trailer is often enough to catch their interest. Beatdown: Fists of Vengeance had an interesting demo, and it has an intriguing concept, but it's a downright lousy game.