Summary: Sorry, don't buy this game! The idea of a cell shaded racre is cool, all the hype, the pictures and the new challenger to Gran tourismo are completely false. You have zero control of your car around corners, braking sends your car into some crazy wobble across the track until you slow down enough to go straight (with added SFX of something reminisent of opening the door to your home on a very windy day and not closing it right!
Summary: A complete other racegame, not like all the "Gran Turismos, "Need for Speeds",... in a cool anime-look. It's amazing to play and it is complete with tuning-possibilitys, much cars to choice and so on. Buy this and make a new experience!!
Summary: The cel-shading technique has been done to death. Sometimes the result is good ("Fur Fighters" for example), but more often than not it does the game no favours and just ends up making it look too childish. However, this is not the case with Auto Modellista. It's refreshing to see such a game. Arcade mode, circa every racing game on the PlayStation 2 ever, is your bog-standard racing. Pick a car, a race course and some background music and off you go.
Summary: Auto modelista is a huge let down as far as racing sims go with only one saving grace. The thing that matters the most in a videogame is the core gameplay, length, and replay value, and auto modelista falls flat on its face in all three categories. First of all the core gameplay. The game has very short, unmemorable tracks, which is really a shame because the graphics are excellent. The cars drive terribly, powerslide around every turn.
Summary: I had looked forward to Auto Modelista. Firstly, (as a gearhead) as a second game to play on-line (after SOCOM Navy Seals). Secondly, the cel-shading style of graphics looked apealing. The single coolest thing about this racer is the graphics. It looks great. Really great. Checkout gamespot.com for screenshots to see what it offers. There is a pretty good selection of cars, and the customization capabilities are very deep. Perhaps too deep.
Summary: Its so hard to handle your car that you lose every race. The graphics may be great, but the way they made this game is poor. I would maybe rent it but dont buy it because I took it to a used game shop to sell after I played it once. Dont get this.
Summary: -Auto Modellista is not what I thought it would be. Whenever I asked anyone about it they said "oh! yea that, its like a cartoon gran turismo 3". it's not. -It's a very short game with awful physics and the most number of laps in a race is like 4 around a short track. I beat this game in 3 days. only playing for 45-75 minutes a day. -Most of your time though is spent customising your cars which is awsome because of the good variety of cars and the variety of parts.
Summary: With a look as revolutionary as a futuristic car design, Auto Modellista stretches the imagination to a whole new visual plane. If it weren't for the disappointing controls, Auto Modellista's road to glory would be carved into auto history. The radical look is the sole highlight of Auto Modellista. A cel-shaded world where even the raindrops fall in 2D makes up the game's eye-catching design.
Summary: I love racing games. My first experience with a killer racing game was Rage Racer on PS1. I loved R4, Gran Turismo, and Gran Turismo 2, and Wipout 3 on the PS1. The PS2's pure racers have been more sparse for me. I loved GT3, but short of that, I consider the best car game on the system to be GTA3 and GTAVC. Now, to the subject at hand: Automodellista breaks the one big rule of racing games. It has horrible physics. Rent it first, please. Watch one of your replays.