Reviews and Problems with Atelier Iris: Eternal Mana
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Atelier Iris: Eternal Mana
10 September 2010
Excerpt: Atelier Iris is the latest in a long line of games from Japanese developer Gust. It's also the first of the series to be released in the US. It's a turn-based RPG that deals heavily in alchemic item transformation, and creation. I would be remiss not to mention that this game reminds me of a mix between Tales of Symphonia for Gamecube, and Star Ocean: Till the End of Time for PS2.
Excerpt: From time to time, I do admittedly get excited at finding a +30 sword and the like in my RPGS, but rarely am I obsessed with hoarding items, possibly because – save for the odd potion to top up my health or magic points – I never feel the need to use the vast majority of them. Atelier Iris: Eternal Mana, however, brings a new compulsive meaning to the nature of item collecting.
Excerpt: Atelier Iris: Eternal Mana is a new adventure taking an aspiring alchemist, Klein, and a few incidental friends through the world of Regallzine. The lost art of alchemy proves essential to the heroes in combatting evil, and it is up to Klein to journey the world in order to recruit Mana for his cause and rediscover the secrets of the past.
Excerpt: Somewhere inside every RPGamer is a crafter, just waiting to get out and synthesize items like it was the last stand of Firiona Vie. Of course, most hide this side under blubbering talk of end-game raids and PvP ganking. Some even scoff at the notion of enjoying crafting and openly mock those who dare to set up storefront.
Excerpt: Mana are beginning to vanish from the world and the alchemists along with them. Klein, one of the few remaining alchemists, leaves on a journey along with a wood mana named Popo in order to surpass his grandmother in the art of alchemy. Of course, he and his companions will end up on a much larger adventure than they had planned.
Conclusion: The game’s huge, and the enemies do evolve, but it takes too long in my opinion. There’s a real disconnect between Klein and the backgrounds too (as in almost no collision, footstep sounds, or shadows) but this is acceptable given it’s an RPG first and foremost with mild iso-jumping elements. It’s a shame GUST didn’t really apply themselves to the action and make it more like Landstalker but hey, there’s always the sequel.
Excerpt: Atelier Iris: Eternal Mana is the latest entry in the long-running RPG series from Gust. Wait? Long-running? Yeah, though this is the first time most gamers in the US have heard of the series, it's actually been around for a while and made appearances on nearly every system out there, from the Sega Saturn to GameBoy, and even the Wonder Swan. After spending time with Eternal Mana , my only question is, “What have I been missing all these years?
Excerpt: You've got to love Nippon Ichi Software - they've managed to corner the market of SRPGs for the PS2 and continue to put out RPGs steeped in old school style. They've made such a strong name for themselves that when they release a title, rabid fans snap them up like they're going out of style. This time around, though, Nippon Ichi's American branch, NIS America, has published Gust Incorporated's newest RPG, which still manages to fit well into the company's catalog well.
Pros: 2D graphics are gorgeous and detailed, Lots of charm and fun to play, Tons of items to find and create
Cons: 3D gameworld lacks, Issues with voice tracks
Excerpt: is a gem because of its lighthearted simple nature. It is far from the simple game it first appears to be, though. The alchemy/synthesis system that has been refined throughout the series takes a slight backseat in this incarnation, but it’s still quite complex. It could take 20-30 hours to collect all the items in the game alone. Once you have those items, you’ll then have to synthesize them to create more items and then use those items to make even more.