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Atelier-iris-3-grand-phantasm.289751
6.1 out of 10

Atelier Iris 3: Grand Phantasm

Long ago, the power of alchemy allowed people to travel between Read more

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Reviews and Problems with Atelier Iris 3: Grand Phantasm

Showing 1-10 of 14
Overall 6
6.4
Gameplay 6
5.6
Graphics 7
7.2
Sound 7
6.7
Control 6
6.3
Addiction 6
5.8

Expert Review

PSX Extreme
12 July 2007
  • Excerpt: Sometimes, it's sad to see the old classic style of RPGs disappearing; the traditional turn-based battle format fused with a linear - yet entertaining - adventure. But you could always turn to Nippon Ichi in the last generation to deliver throwback RPG (or strategy) experiences with a twist of enhancement and new-age upgrading.
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Overall 5
5.0

Third Time's Almost A Charm

TotalPlayStation.com
22 June 2007
  • Conclusion: Atelier Iris 3 's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.
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Overall 6
6.1
Value for money 6
6.0
Gameplay 6
6.0
Graphics 6
5.5
Sound 6
5.5
Storyline 5
5.0
Control 9
8.5

Atelier Iris 3: Grand Phantasm

Project COE
29 May 2007
  • Conclusion: Odin Sphere has really changed the way we look at sprite based games. It really rewrote the book. While Iris 3 is indeed a nice game to look at, it’s extremely dated by today’s standards. The sprites have far too few animations in them and most of the backgrounds and environments aren’t interactive.
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Overall 6
6.1
Value for money 6
6.0
Gameplay 6
6.0
Graphics 6
5.5
Sound 6
5.5
Storyline 5
5.0
Control 9
8.5

Atelier Iris 3: Grand Phantasm

Project COE
29 May 2007
  • Conclusion: Odin Sphere has really changed the way we look at sprite based games. It really rewrote the book. While Iris 3 is indeed a nice game to look at, it’s extremely dated by today’s standards. The sprites have far too few animations in them and most of the backgrounds and environments aren’t interactive.
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Overall 6
6.0
Gameplay 6
5.6
Graphics 4
4.4
Sound 8
7.8
Storyline 3
3.3
Replay value 4
4.4

Atelier Iris 3: Grand Phantasm

RPG LAND
28 May 2007
  • Excerpt: Every once in a while, a game will come along that shatters the fundamental beliefs we hold dear, destroying all sense of logic and reason and transcending the limits of entertainment, creating an entirely new, unique, breathtaking experience that leaves one weak in the knees when one even attempts to fathom its boundless nature.
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Overall 6
5.5

Atelier Iris 3: Grand Phantasm Review

PALGN
11 November 2007
Overall 6
6.1

Atelier Iris 3: Grand Phantasm PS2 Review

DarkZero
3 August 2007
  • Excerpt: Ever since Tolkien let his epic saga loose on the world, man and boy has sought to recreate the spine tingling feeling of reading his books. Whether it was pen and paper role playing systems such as Dungeons and Dragons and Warhammer, or video games like Ultima or Warcraft the intent was the same; try and let the player experience first hand what Lord of the Rings told in third person.
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Overall 6
6.0

Atelier Iris 3: Grand Phantasm

Tiscali
27 July 2007
  • Summary: A classic RPG format that feels like stepping back ten years
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Overall 7
6.7
Gameplay 7
7.0
Graphics 5
5.0
Sound 7
7.0
Storyline 6
6.0
Control 8
8.0

Expert Review

Krawall Gaming Network
10 August 2009
  • Summary: Nicht alle Änderungen müssen gut sein, und auch Nachfolger müssen nicht immer besser sein als ihre Vorgänger. Ich bin mit „Atelier Iris 3: Grand Phantasm“ nicht so richtig warm geworden. Wenn ich mich an ein Rollenspiel setze, möchte ich Teil einer neuen Welt sein, frei meine Abenteuer erleben. Aufgrund der statischen Missionsstruktur erinnert mich der Gang zur Gilde an meinen Weg zum Arbeitsplatz: Mission erledigen, Gegenstand abliefern, Feierabend.
  • Pros: Nette Sprachausgabe, Solides Kampfsystem, Niedliche Optik …
  • Cons: … die leider nicht mehr zeitgemäß ist, Viel Laufarbeit, Zu leicht, Keine deutschen Texte, Quest-System wirkt aufgesetzt
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Overall 6
5.5

Destroy All Humans! Big Willy Entfesselt

Spieletipps.de
8 January 2008
  • Summary: Schon bei den beiden ersten Destroy all Humans-Teilen gehörten die trashigen Kommentare der beiden Aliens und verrückte Waffen wie die Analsonde einfach zum Spiel. Auch diesmal verbreiten sie ihren Humor mit ihren Anspielungen auf die 70er Jahre, was eigentlich der einzige Reiz ist, den dieses Spiels zu bieten hat. Spielerisch fällt "Destroy All Humans!
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