Reviews and Problems with Atelier Iris 3: Grand Phantasm
Showing 1-10 of 13
12 July 2007
Excerpt: Sometimes, it's sad to see the old classic style of RPGs disappearing; the traditional turn-based battle format fused with a linear - yet entertaining - adventure. But you could always turn to Nippon Ichi in the last generation to deliver throwback RPG (or strategy) experiences with a twist of enhancement and new-age upgrading.
Conclusion: Atelier Iris 3 's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.
Conclusion: Odin Sphere has really changed the way we look at sprite based games. It really rewrote the book. While Iris 3 is indeed a nice game to look at, it’s extremely dated by today’s standards. The sprites have far too few animations in them and most of the backgrounds and environments aren’t interactive.
Excerpt: Every once in a while, a game will come along that shatters the fundamental beliefs we hold dear, destroying all sense of logic and reason and transcending the limits of entertainment, creating an entirely new, unique, breathtaking experience that leaves one weak in the knees when one even attempts to fathom its boundless nature.
Excerpt: Ever since Tolkien let his epic saga loose on the world, man and boy has sought to recreate the spine tingling feeling of reading his books. Whether it was pen and paper role playing systems such as Dungeons and Dragons and Warhammer, or video games like Ultima or Warcraft the intent was the same; try and let the player experience first hand what Lord of the Rings told in third person.
Summary: Nicht alle Änderungen müssen gut sein, und auch Nachfolger müssen nicht immer besser sein als ihre Vorgänger. Ich bin mit „Atelier Iris 3: Grand Phantasm“ nicht so richtig warm geworden. Wenn ich mich an ein Rollenspiel setze, möchte ich Teil einer neuen Welt sein, frei meine Abenteuer erleben. Aufgrund der statischen Missionsstruktur erinnert mich der Gang zur Gilde an meinen Weg zum Arbeitsplatz: Mission erledigen, Gegenstand abliefern, Feierabend.
Conclusion: Atelier Iris 3 è sceso in campo, sventolando la bandiera delle due dimensioni. Indubbiamente è una scelta coraggiosa al giorno d’oggi, e di questo va dato atto. Purtroppo però, il risultato finale del prodotto, non solo pecca in una intrinseca produzione anacronistica, ma denota diversi lati dove era possibile instillare maggior cura.