Reviews and Problems with Atelier Iris 3: Grand Phantasm
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Atelier Iris 3: Grand Phantasm PS2 Review
31 May 2010
Excerpt: Atelier Iris 3: Grand Phantasm is like an old friend and has retained some traits from its childhood, but nonetheless meeting up with a buddy after a considerable time can leave things feeling different to what they were, because, like it or not, things change in life.
Conclusion: If all of these upgrades were complimenting a long and riveting quest, then Grand Phantasm would be the breakout hit that Atelier Iris fans have been waiting for. Unfortunately, Zey Meruze and the five Alterworlds compose the entirety of Grand Phantasm’s world, and most of your missions do nothing...
Excerpt: As a fan of the Atelier Iris series, Atelier Iris 3: Grand Phantasm left me unsatisfied and empty. During the first few hours of the game, Atelier Iris 3 's unique play style is a fun diversion from the RPG norm.
Conclusion: Overall, while tame by today’s standards, Atelier Iris 3: Grand Phantasm is still a thoroughly enjoyable JRPG. It probably won’t convert those who jumped on board the RGP ship in the last couple of years, but it’ll no doubt entice long time fans of the genre with its old-school, charmingly...
Excerpt: Genre: RPG Publisher: NIS America Developer: Gust Release Date: May 29, 2007 I can sum up Atelier Iris 3: Grand Phantasm in one word: "generic." From the very outset of your adventure — actually, scratch that — from the opening cinematic , you're hit with just about every conceivable Japanese RPG...
Excerpt: Sometimes, it's sad to see the old classic style of RPGs disappearing; the traditional turn-based battle format fused with a linear - yet entertaining - adventure. But you could always turn to Nippon Ichi in the last generation to deliver throwback RPG (or strategy) experiences with a twist of...
Conclusion: This is a fairly monotonous game, and this is coming from someone who
enjoys RPGs. While it is fun at first, it soon looses its luster.
At its heart, this is little more than traveling through the same five
worlds again and again to complete quests which, more times than not, have
nothing to do with...
Excerpt: If you’ve played as many role-playing games as I have over the past couple of decades, odds are that you’ll go through a period or two where a touch of boredom sets in. Let’s face it, regardless of how many bonus dungeons, sweet spell effects and wacky plot twists these games have, at some point...
Conclusion: Atelier Iris 3 's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.
Excerpt: Three times around, and the Atelier Iris experience is still personality-heavy, well-meaning, and anime-inspired in its look and charmingly-goofy dialogue. However, save an entertaining mechanic or two, gameplay and presentation have definitely fallen behind the times.