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Atelier Iris 3: Grand Phantasm
6.2 out of 10

Atelier Iris 3: Grand Phantasm

Long ago, the power of alchemy allowed people to travel between Read more

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Reviews and Problems with Atelier Iris 3: Grand Phantasm

Showing 1-10 of 27
Overall 4
4.0

Atelier Iris 3: Grand Phantasm

GamesRadar
24 June 2012
  • Pros: Fast battles, Enemies visible on the field, Longer than previous Atelier Iris games
  • Cons: Generic story and dull dialogue, Reusing locations ad nauseam, Weak graphics
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Overall 7
7.0

Atelier Iris 3: Grand Phantasm PS2 Review

Console Obsession
31 May 2010
  • Excerpt: Atelier Iris 3: Grand Phantasm is like an old friend and has retained some traits from its childhood, but nonetheless meeting up with a buddy after a considerable time can leave things feeling different to what they were, because, like it or not, things change in life.
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Atelier Iris 3: Grand Phantasm

playmagazine
8 May 2009
  • Conclusion: If all of these upgrades were complimenting a long and riveting quest, then Grand Phantasm would be the breakout hit that Atelier Iris fans have been waiting for. Unfortunately, Zey Meruze and the five Alterworlds compose the entirety of Grand Phantasm’s world, and most of your missions do nothing...
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Overall 7
7.2

Atelier Iris 3: Grand Phantasm

Playstation Illustrated
8 January 2008
  • Excerpt: As a fan of the Atelier Iris series, Atelier Iris 3: Grand Phantasm left me unsatisfied and empty. During the first few hours of the game, Atelier Iris 3 's unique play style is a fun diversion from the RPG norm.
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Overall 7
7.0

Atelier Iris 3: Grand Phantasm

Strategy Informer
28 December 2007
  • Conclusion: Overall, while tame by today’s standards, Atelier Iris 3: Grand Phantasm is still a thoroughly enjoyable JRPG. It probably won’t convert those who jumped on board the RGP ship in the last couple of years, but it’ll no doubt entice long time fans of the genre with its old-school, charmingly...
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PS2 Review - 'Atelier Iris 3: Grand Phantasm'

WorthPlaying
30 September 2007
  • Summary: Atelier Iris 3 brings new designs, characters, and an epic story with new systems. It will give players more control and enjoyable game play experience by featuring the Active Cost Card Battle System and the Symbol Encounter System, as well as a Synthesis that is interesting, creative and...
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Overall 6
6.4
Gameplay 6
5.6
Graphics 7
7.2
Sound 7
6.7
Control 6
6.3
Addiction 6
5.8

Expert Review

PSX Extreme
12 July 2007
  • Excerpt: Sometimes, it's sad to see the old classic style of RPGs disappearing; the traditional turn-based battle format fused with a linear - yet entertaining - adventure. But you could always turn to Nippon Ichi in the last generation to deliver throwback RPG (or strategy) experiences with a twist of...
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Overall 4
4.0
Gameplay 5
5.0
Graphics 5
5.0
Sound 4
4.0
Storyline 3
3.0
Replay value 2
2.0

Expert Review

Video Game talk
29 June 2007
  • Conclusion: This is a fairly monotonous game, and this is coming from someone who enjoys RPGs.  While it is fun at first, it soon looses its luster.  At its heart, this is little more than traveling through the same five worlds again and again to complete quests which, more times than not, have nothing to do...
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Overall 7
7.0

Atelier Iris 3: Grand Phantasm review (PS2)

HonestGamers
28 June 2007
  • Excerpt: If you’ve played as many role-playing games as I have over the past couple of decades, odds are that you’ll go through a period or two where a touch of boredom sets in. Let’s face it, regardless of how many bonus dungeons, sweet spell effects and wacky plot twists these games have, at some point...
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Overall 5
5.0

Third Time's Almost A Charm

TotalPlayStation.com
22 June 2007
  • Conclusion: Atelier Iris 3 's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.
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