Excerpt: Atelier Iris 3: Grand Phantasm is like an old friend and has retained some traits from its childhood, but nonetheless meeting up with a buddy after a considerable time can leave things feeling different to what they were, because, like it or not, things change in life. This third entry in the Atelier Iris series retains the wonderful alchemy system of the previous two games, its lovely art style and all round approachable simplicity, but apart from this, the game is very...
Conclusion: If all of these upgrades were complimenting a long and riveting quest, then Grand Phantasm would be the breakout hit that Atelier Iris fans have been waiting for. Unfortunately, Zey Meruze and the five Alterworlds compose the entirety of Grand Phantasm’s world, and most of your missions do nothing to advance the game’s storyline.
Excerpt: As a fan of the Atelier Iris series, Atelier Iris 3: Grand Phantasm left me unsatisfied and empty. During the first few hours of the game, Atelier Iris 3 's unique play style is a fun diversion from the RPG norm. However, as those hours stretch on, its structure loses steam and has a difficult time sustaining itself. Grand Phantasm retains the series' signature 2D look.
Conclusion: Overall, while tame by today’s standards, Atelier Iris 3: Grand Phantasm is still a thoroughly enjoyable JRPG. It probably won’t convert those who jumped on board the RGP ship in the last couple of years, but it’ll no doubt entice long time fans of the genre with its old-school, charmingly simplistic offerings.
Summary: Atelier Iris 3 brings new designs, characters, and an epic story with new systems. It will give players more control and enjoyable game play experience by featuring the Active Cost Card Battle System and the Symbol Encounter System, as well as a Synthesis that is interesting, creative and challenging than the last two titles in the series.
Excerpt: Sometimes, it's sad to see the old classic style of RPGs disappearing; the traditional turn-based battle format fused with a linear - yet entertaining - adventure. But you could always turn to Nippon Ichi in the last generation to deliver throwback RPG (or strategy) experiences with a twist of enhancement and new-age upgrading.
Conclusion: This is a fairly monotonous game, and this is coming from someone who
enjoys RPGs. While it is fun at first, it soon looses its luster.
At its heart, this is little more than traveling through the same five
worlds again and again to complete quests which, more times than not, have
nothing to do with the overall story. This would make a perfect .
By the time the newness wears off and the game starts to drag, it�ll be
time to return it anyway.
Excerpt: If you’ve played as many role-playing games as I have over the past couple of decades, odds are that you’ll go through a period or two where a touch of boredom sets in. Let’s face it, regardless of how many bonus dungeons, sweet spell effects and wacky plot twists these games have, at some point most of them start to blend together.
Conclusion: Atelier Iris 3 's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.