Excerpt: Whilst the RPG genre is generally one of change, Atelier Iris: Eternal Mana looked to the past for inspiration. Combat and other mechanics were simplistic, though executed to a pleasing enough degree, it’s perhaps the deep alchemy system that garnered most praise from RPG fans and kept them marching...
Excerpt: In April of 2006, courtesy of NIS America, the second installment in Gust’s alchemic series, Atelier Iris 2: The Azoth of Destiny was released for the PlayStation 2 system. The game features much of the same style and charm of the original, but with even more additions.
Conclusion: Ok, here's the bottom line. I had a lot of fun playing Atelier Iris 2: The Azoth of Destiny, I really did. Did I enjoy it as much as I did the original game? Probably not. There are a lot of nice streamlined concepts here from the item synthesizing to lack of Mana upkeep.
Conclusion: Atelier Iris 2 is a very enjoyable RPG for those older players out there who are a bit tired of all the 3D RPGs that get released every few months. It’s not as good as the original but offers a competent play through.
Excerpt: Back in June 2005, NIS America brought over the latest installment in Gust’s ongoing Atelier series, entitled Atelier Iris: Eternal Mana , and has now seen fit to increase the love with its prequel, Atelier Iris 2: The Azoth of Destiny .
Excerpt: Cast your minds back, back to the 16 bit era before the advent of the third dimension, for some this was the pinnacle of gaming. Many genres truly excelled running in glorious 2D and the RPG was one of them.
Excerpt: Paru dans nos vertes vallées il y a pratiquement six mois, Atelier Iris : Eternal Mana voit donc arriver sa suite du haut de son originalité encore de mise. Sous-titrée The Azoth of Destiny, cette séquelle n'a aucun lien direct avec son vénérable prédécesseur, reprenant simplement le fonctionnement...