Excerpt: Innovation is much requested, but rarely ever delivered in games, and whilst gaming may still be in its infancy, it’s still old enough that genuine originality can be near impossible to find in the games of today.
Conclusion: Midway took the best of Half-Life , combined it with the best of Halo , and added a hint of Altered Beast for good measure. Even though it gets a little repetitive at times, and some levels are unnecessarily complicated, the story is compelling enough to keep you playing right until the end.
Pros: The fantastic story and gorgeous cinematics could have come from Duchovny's alma mater,
Cons: The aiming controls are maddeningly difficult to master, and you'll die over and over (and over and over and over) because you couldn't back up and get! the! goddamned! shotgun! to! fucking! aim! right!
Excerpt: FPS games are coming out almost every other day. With this many, it's hard for one to really shine since most are just long and forgotten in the midst of the marketing madness franchises such as Halo, Doom, or Quake. However, Area 51 seems to be more popular then others coming out.
Excerpt: Remember the nineties? Lads mags, Britpop, clothes - whoa! It certainly was a mad time! Then Midway released the Area 51 lightgun game in arcades, and people gave up on life. It was that bad. Thus ends this brief history lesson.
Excerpt: Ahh, Friday nights with the family, I remember it so fondly. When I was a youngster it was “TGIF Night,” with classics such as “Full House,” “Family Matters,” and “Step by Step.” But as I got older and the shows got suckier, my mind thirsted for new content.
Excerpt: Midway digs into the classic game grab bag with Area 51 which, like NARC before it, is a total retelling of the light gun games of the mid to late nineties, only this time it’s a first person shooter and an all right one at that.
Excerpt: It’s not often that a game’s creative director steps out on a limb to openly lambaste the fruit of his labors. So when Harvey Smith called this game "So f#@%ed up," it was readily apparent that something must have happened that made him want to distance himself from his creation.