Reviews and Problems with Arc the Lad: Twilight of the Spirits
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Arc the Lad: Twilight of the Spirits
15 March 2004
Excerpt: One of the most beloved RPG series around, Arc the Lad , has recently made its first appearance on the PS2 with Arc the Lad: Twilight of the Spirits . How did it handle the transition? Quite well! The world in Arc the Lad is segregated between the strange creatures called Deimos and humans. The two species try to avoid each other, and they don’t get along at all.
Excerpt: This summer Sony Computer Entertainment will be bringing Arc the Lad: Twilight of the Spirits to the U.S. With over a dozen playable characters, an innovative battle system, and the promise of over 60 hours of gameplay, Twilight of the Spirits looks like it’s going to follow in the Arc the Lad tradition of excellent strategy RPGs!
Excerpt: Many people have heard the above line from the Robert Frost poem “The Road Not Taken” which extols the virtues of taking the path that travels beyond the typical tried and true territory. However, one of the overlooked lines in the poem is “"And sorry I could not travel both..." But what if you COULD take both paths: The well-worn, comfortable path and the more daring non-traditional path?
Conclusion: The way in which the story unfolds is very engaging. Players can often find themselves predicting what may happen next, but instead of being disappointed that it did turn out that way instead of going on some sort of unexpected tangent, it is actually quite satisfying to see what happens next. It very much instills a sense of, “All right! I knew you could do it!” This also comes in large part from the fact that the characters in TotS are extremely likeable.
Excerpt: Set many years after the original games, Arc the Lad: Twilight of the Spirits tells the story of the conflict between humans and the deimos, a demon-like society, which becomes dwarfed by a larger problem in the Dilzweld Empire and its quest for power. Much like Suikoden III 's Trinity Sight System, Arc the Lad is told in separate chapters from two different viewpoints of the conflict.
Pros: Fun battle system, Customizable weapon and equipment system, Pretty good story
Cons: Takes a while to get going, Some bland character designs, Graphics and audio could be better, Too many borrowed elements
Excerpt: While it's currently hip to compare games with the medium of film and literature, it's all but brutally obvious to most of us that games are an art form still in its infancy. Yes, games have made great strides in the past decade toward becoming more like movies and books, but until games manage to integrate stories with real human issues into their narrative structure, they're a weak facsimile at best.
Excerpt: By Gary Kearney Role playing games run through such a wide spectrum of quality from the truly great to the why-did-they-do-this-to-me variety. Unfortunately it seems that there are many more of the latter than there should be, so much so that when just an adequate RPG shows up it is reason for rejoicing. So with that in mind and if you are a big fan of RPGs, it is time to rejoice because Arc the Lad: Twilight of the Spirits is actually a better than average RPG.
Excerpt: The Arc the Lad series has, at least in my opinion, always been one of the most underappreciated RPG series in existence (rivaled only by Lunar in obscurity). In a genre that is unquestionably ruled by Square, it has always been a task putting out a game that manages to stand up to the comparisons of the Final Fantasy series, but Arc the Lad has managed to do just that -- it just never gets the credit.
Excerpt: Humanity. Throughout this species' history, it has left a trail of destruction and horror in one form or another in its path, justifying it as progress. Easily susceptible to the whims of hatred and animosity, such atrocious acts as murder, rape, racism, even war have all been committed over trifling desires fueled by greed and narrow-mindedness. However, like most phenomena, this violent trend works in phases, ending with cease-fire and restoration.