Excerpt: Ok, on playstation.com, the genre was \'music.\' But, seeing it\'s intriguing multi-player mode, I\'ll put it in party. Ok, anyways, Amplitude is one of my favorite games of all-time. Why? It\'s unique concept. I mean, what could be better then flying down a track of music blasting capsules to release music? I don\'t know. Perhaps, releasing Christian music.
Excerpt: The first thing you notice about Amplitude is how much it resembles Frequency in its play mechanics, controls, and presentation. While new players shouldn't be intimidated, veterans should be able to jump into the new game immediately without looking at the manual. Amplitude's high-octane interface, play modes, and graphic approach should be quite familiar but the overall look and feel has been enhanced.
Excerpt: The more I play Amplitude , the less inclined I am to simply call it a music game without adding a hefty disclaimer. Both Amplitude and its predecessor, Frequency , take the player to another more intimate level of the music creation process. Instead of experiencing the music through taking on the role of a dancer, rapper or guitarist, Amplitude lets the player function as an omnipotent creator who has the ability to construct a song from scratch by unlocking one...
Excerpt: I don't think I'll disagree when Erin says that Amplitude sounds an awful lot like top-forty radio. Whether that's a good thing or a bad thing probably depends heavily on individual tastes. Still, Frequency's more underground selection of music did give it a big advantage. Frequency was as much about discovering a song as it was about playing it. A song would reveal itself one track at a time, and there was a certain sense of excitement once an entire song was going.
Excerpt: Amplitude is then next 'level' of gaming for Frequency lovers out there. The 'Freqs' - characters that act as your avatar in the game - are now 3D, and are highly customizable. At the beginning of the game, you have a good number of choices and tweaks to make the Freq of your choice, but as you progress through Amplitude 's levels, you'll gain new characters and customization items to trick out your Freq. (Believe me - there's a lot to choose from...
Excerpt: Amplitude is one of those games that is a lot of fun to play, but hard to describe. Explaining games that are hard to describe is what we reviewers are paid to do, though, so I'll give it my best shot. Before I get into that let me first say that Amplitude is a sequel to Frequency, and if you've played Frequency then you will already have a really good idea of how Amplitude works as the basic gameplay has remained the same.
Excerpt: Rhythm Action, BeMani, music game, dancing simulator, interactive musical tool – call ‘em what you will, they aren’t going to disappear any time soon. On the contrary, the genre seems to be getting stronger and is taking over more people’s lives than anyone could ever have imagined. Amplitude , the sequel to Sony’s 2002 sleeper hit Frequency , takes you into a world of tubes, flashing lights and some very trippy dreams.
Excerpt: Amplitude uses the default set up of L1, R1, and R2 for each of the left/center/right buttons. While this doesn’t seem like the most intuitive set-up (Amplitude Virgin – Left/Center/Right? Well, Square/Triangle/Circle would work better!), when the beats start coming fast and furious you’ll need all your dexterity to keep up using three fingers at once much less even attempting to keep up using a single thumb…and that isn’t even taking into account you’ll also need...
Excerpt: We're pretty hardcore Amplitude fans around here. I personally have managed to rope my significant other into playing and she's hopelessly addicted now (she's actually playing as I type this). This pleases me, as I genuinely feel the game offers something for nearly everyone. Of course, none of that explains why I'm reviewing the special edition single song version of Amplitude that comes bundled with P.O.D.'s new self-titled second album.
Conclusion: THE VERDICT: Online play or no, this is a title that any PS2 owner would do well to purchase. Its breadth of options for both multiplayer and solo play, combined with an inherently addictive form of gameplay make this one that will earn its purchase price back over and over again.