Excerpt: In a day where realistic graphics and deep gameplay rule the day, it's nice to see a company release a game that has neither. Alien Hominid is a game that, while deep for what it is, does not need to be deep if the player doesn't want it to be. A port/remake of a flash game by the same name, most people would probably look at it and think that it is a low-quality game, and games such as Elf Bowling 1 and 2 for the DS would only help such thinking.
Excerpt: In this world of games that constantly push the 3D graphics envelope and provide you with action worthy of a Hollywood blockbuster, some of you may feel the need to take a break and enjoy the simple pleasures of a 2D side-scroller. If you are one of these people, then you’ll want to check out Alien Hominid. It’s your basic story of alien meets spaceship, alien loses spaceship, alien finds spaceship again, with a lot of killing of FBI agents along the way.
Excerpt: Drawing from the game’s beginnings as a Flash game, Alien Hominid is completely hand drawn. The style is very unique and like nothing you’ve seen outside an “Invader Zim” cartoon. Everything about the game is about setting up its own style, from the darkened, stylized landscapes to the not-quite human-looking FBI agents. Animations are smooth and reminiscent of Flash games. It’s not Disney-quality, but it works. There’s not much to the game’s sound component either.
Conclusion: This just isn’t just nice to look at, it’s also very fun, if a bit hectic. The action of the game picks up very fast, as the sheer number of enemies attacking increases very quickly. Players will find themselves flailing away on the shoot button to blast down the waves of incoming enemies.
Excerpt: First, let’s hit the positive. Artist Dan Paladin’s character design and animation is some of the most creative and instantly pleasing work you can find in 2D gaming. You are likely to crack a devious grin at how effortlessly the Alien Hominid slices and dices his way through the hordes of oncoming FBI agents, which sport the traditional men-in-black suits and sunglasses. Obviously inspired by SNK’s Metal Slug series, the variety of death animations are pretty diverse.
Excerpt: “They don’t make ‘em like they used to” is a phrase we hear bantered about all the time, but also occasionally in video gaming. Players fondly remember the “glory” years of 2D gaming, because that’s what they grew up playing. Our fuzzy memories remember the characters, the jumping, the shooting, Contra’s 30 guy code, but seldom remember how HARD games could be.