Reviews and Problems with Ace Combat Zero: The Belkan War
Showing 1-9 of 9
26 December 2013
Summary: In the Air Combat series this would place 3rd in my book, as it's a copy-cat of the other games - just slightly different battles. The good point of the game is that you are only dealing with one wingman...and he doesn't talk much. The part I don't like about the game is the last battle...fairly lame. You've got to kill your 1st (defected) wingman 3 times...in the same battle - really NAMCO?!
Summary: Ace Combat Zero feels more like an expansion pack to Ace Combat 5 - The Unsung War more than it's own full game. The graphics are good, but the plot and missions were rather weak. (And there's way too much Spanish guitar in the music.) On a positive note, the dogfighting AI of the elite enemies is far more powerful than previous games. (The battle against the Wizard squadron was seriously tough and will challenge even series vets.
Summary: Think of Ace Combat 5, replace the CG cutscenes with some uninspired live actors, the global WWIII story with the earlier Belkan war, replace the 27 missions with 18, and the 3 wingmen with 1, and you have ZERO. It isn't a bad game, the graphics are fine. The game play is nice enough. The VS. split screen mode and the weapon choices of ACE combat 4 are back. But the story and the missions are not nearly as inspired as ACE 5.
Summary: The game generally plays and looks like all the other Ace Combat games for the PS2 so you won't see or do something new here. Because of this, what will matter is the story line, mission design and variety, aircraft selection, replay factor. Story Line: We now have live action cut scenes (real people acting) as opposed to still frame anime shots in AC4 and CG movie in AC5. But the story line is really simple and not really that engaging.
Summary: I'm a huge fan of the Ace Combat series. I was addicted to 4, needed to go to video game rehab because of 5. This one I'm on the fence about. I like the graphics and the gameplay. Its kind of a cross between 4 and 5 as far as the controls go. The Story, eh so far its okay. Blowing stuff up? Still lots of fun starting with a hundred missles and air striking the hell out of the enemy. My problem is the fighter choosing and buying. You start with a lousy selection of birds.
Excerpt: Ace Combat - The Belkan War pretty much uses all the same features as its predecessors, however don't be disappointed! If you enjoyed 'Ace Combat 5' and Ace Combat 04 then the term 'been there, done that' will undoubtedly spring to mind, don't let this put you off though, the skies are still infested with enemies and the game is just as pleasurable as the earlier ones, you'l still have a great time playing.
Pros: Fast, Fun, Exciting Plane Action !
Cons: Not much added from earlier games, No online play
Summary: Decent console flight/combat sims are a rarity but somehow the Ace Combat series has managed to produce the best example for both the PSOne and PS2. It's done that by carefully treading the line between arcade style handling and more serious sim better than any of its rival alternatives. It's a formula which works and so, as expected, Ace Combat (Zero): The Belkan War sticks rigidly to this trusted template.