Excerpt: I want to start by saying I disgust all that tough niggah from the ghetto in his pimped ride-shit, you hearing me bro. First of all, there is that irritating habit of not letting each other finish their sentence by all continuously trying to out shout each other.
Excerpt: 187 Ride or Die is clearly Ubisoft's attempt at making a game that has some street cred. Essentially a racing game with weapons, you've got your home boys, pimped out rides, guns, women and plenty of hip-hop.
Excerpt: Ubisoft’s 187 Ride or Die is a mix between Twisted Metal and Grand Theft Auto , offering up some furious gangsta action. While on the surface it may appear to be a mismatch of genres and game styles, this title actually has some pretty interesting and worthwhile features.
Excerpt: Once again, the content versus gameplay argument rears its ugly head. 187: Ride or Die is the pinnacle of everything that people complain about in 'gangsta' culture—the celebration of criminality, the devaluation of human life, the mute bikini girls firing automatic weapons, and, of course, the...
Excerpt: Genre: Racing/Action Publisher: Ubisoft Developer: Ubisoft Release Date: August 23, 2005 187: Ride or Die is one of the worst games I’ve ever played in my life. I don’t say this as a euphemism, I don’t say this to gather attention, I don’t say this as an overreaction.
Conclusion: There is an online multiplayer mode in the game, but unfortunately there wasn’t a single soul around in any of the servers to play with, despite numerous attempts. Single player allows a single race/battle, and there’s a splitscreen mode too.
Pros: Reminiscent of classics like Road Blasters, The varying missions/races are a great addition, 187 tries to be a bit different
Cons: Doesn’t really grab you with excitement, and gets repetitive quickly, Some of the circuits are far too tight and small, Awful and pointless storyline
Conclusion: 187: Ride or Die is a game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense.