Reviews and Problems with Zero's Escape: Virtue's Last Reward
Showing 1-10 of 10
Not sure what I was getting myself into
D. Watson, Amazon
21 January 2014
Summary: If I had to describe this game in one word it would be quirky. Fun puzzles and difficult choices await you. There are multiple settings as well if you are bad at puzzles... I didn't use them but the option is there if you just want to play it more for the excellent story rather than the brainteasers.
Summary: if you don't like escape games, this is not the game for you. i personally had to look up a guide to completely finish some of the escapes on hard mode, but you may have less trouble. there are a lot of references to quantum physics that and parallel universe theories so if you don't like that stuff, this is definitely not for you. if you like quantum physics, visual novels, and escape games, this has all three in one.
Summary: So, here I am, 60+ hours later, having finished Zero Escape. It took months for me to get to the ending, but that's because I play only a few times a week. Also, if I'd had to play this game straight through, with no side diversions into other games, I think I might have lost my mind.
Summary: I was a pretty big fan of 999, so when I discovered this game I just had to get it (I didn't even have a Vita then). The feel is a tad different from the previous game: from the very beginning the story, setting, and characters are a little more surreal than the previous game. That's not a bad thing, though: all of the plot twists are surprising but make sense within the context of the game, the puzzles are rarely frustrating, and the characters are interesting.
Summary: First, let me say that I love the presentation of this game. The way the story is written, developed, and acted by the characters is extremely dynamic and fun to watch. This is Japan's version of the American Saw movies, with a whole lot of science fiction, medical mumbojumbo, and corniness. The game tries to be all things at once - serious, thrilling, intense, mystifying, confusing, funny - and for the most part, it works great.
Summary: This is a great example of a visual novel and it plays brilliant on the vita, this game is the spirtiual sucessor to an underated ds gem 9.9.9, which I really enjoyed. The story follows a similar path as the first one and follows group of 9 captured individuals who are forced in to a series of games which require them to escape rooms and make difficult moral choices.
Summary: Another exciting adventure title from the makers of "999" 9 Hours, 9 People, 9 Doors , this game has a larger cast, more puzzles, and the ability to hop from one unlocked scene to another without restarting, allowing you to pursue new story branches easily. With more endings and more mystery to uncover, this game keeps me coming back for more!
Summary: Puh also ich muss sagen, ich tu mich echt schwer, das Spiel zu bewerten. Warum? Es ist mein erstes sogenanntes "Visual Novel" Spiel und ich hatte echt unrealistische Erwartungen daran, als ich es kaufte. Die Story ist interessant und es gibt viele Rätsel, die man selber löst oder die sich im Laufe der Story aufdecken. Es sind viele alternative Enden vorhanden und diese beeinflussen sich auch noch gegenseitig.
Summary: Bra, spännande plot. Dock mer som en bok med några få avbrott i form av kluriga pussel. Man blir som "spelare" väldigt passiv för det mesta. Hade mått bra av lite färre och inte så utdragna dialoger.
Summary: Nächstes Jahr kommt auch in Europa das Spiel Zero Escape - Virtue's Last Reward heraus. Aufgrund der bei uns fehlenden englischen Synchro habe ich mir die importierte Version zugelegt. Die Frage lautet: War es dies wert? Zuerst einmal zum Spiel: Zero Escape spielt in derselben Welt wie 999 - Nine Hours, Nine Persons, Nine Doors, nur ein paar JAhre in der Zukunft.