Reviews and Problems with Zero's Escape: Virtue's Last Reward
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Zero Escape: Virtue's Last Reward
2 September 2013
Summary: I cannot express enough how much I love 999: Nine Hours, Nine Persons, Nine Doors . A cross between escape-the-room puzzler and visual novel, it sits as a shining example of how powerful and engaging videogame narratives can be. Not only is 999 my favorite game of 2010, it's also one of my favorite games ever . Period. According to 999 director / writer Kotaro Uchikoshi , the title's positive reception in the West was what kick-started development of a sequel.
Review: Zero Escape: Virtue's Last Reward (Sony Playstation Vita)
13 January 2013
Summary: : For those who might take the above as negative commentary or a lack of recommendation against this game, don’t: Zero Escape: Virtue’s Last Reward is in most respects a very good piece of work… it just doesn’t manage to get out of the shadow of its predecessor enough to be amazing in its own right.
Conclusion: Zero Escape is the very definition of a niche title. If you have experience with visual novels you'll be in love with the game, and if you like puzzles and don't mind a LOT of narrative it's still great. If you want nonstop action, move along!
Conclusion: I recommend a lot of games to friends, but this is one of those "okay, if you only play one game on this list, make it this one" type of games. I'll go as far as to say if you don't own a Vita, Zero Escape is one of the best reasons to get one.
Excerpt: Zero Escape: Virtue's Last Reward came out recently for the Playstation Vita and Nintendo 3DS. The sequel to the famous 999 (Nine Hours, Nine Persons, Nine Doors) on the DS, Zero Escape: Virtue's Last Reward (VLR) is the second of what is suspected to be a trilogy. Let's recap on the first game's events as briefly as we can.
Summary: Adventure games are making something of a resurgence lately, thanks in part to the new input methods appearing on consoles and handhelds. Interest in adventure games has also been driven by a number of somewhat less traditional entries in the genre, such as the heavily text-and-image-driven visual-novel-style adventure games from Japan.
Pros: Riveting sci-fi/horror story, Memorable characters with excellent dialogue and voice acting, Clever brain-teasing puzzles, Much-improved interface over its predecessor
Cons: No voice acting during escape sequences, Some puzzles are considerably more tedious than others, Obtaining the extra archive files can be a pain
Excerpt: Well here we are again, a story focused game that I have to try and describe without screwing up the enjoyment of it for my readers. Writing about why I love a game like this without any spoilers is like telling someone about a new color I saw in a dream. I know the experience was great, I just can't think of the words to accurately explain it. All that said, this should be interesting to write if nothing else, so here we go.
Excerpt: Zero Escape: Virtue's Last Reward è un videogioco di nicchia che rientra in una particolare categoria, quella delle Sound Novel: un genere ideato da Chunsoft in Giappone nei primi anni Novanta, da non confondere né con i simulatori di appuntamento in stile Tokimeki Memorial, né con le avventure grafiche occidentali, con le quali, comunque, non mancano i punti di convergenza.